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Armory
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Soldier: 76
Soldier: 76 Armory
Damage
Read Only
Start Over
Build Cost
$61000
Powers (4/4)
Items (6/6)
A
A
S
A
A
A
Stats Impact
Total Health
390 HP
Core
Armor
0
Shield
0
Stats
Ability Power
85
Cooldown Reduction
15
10
Total Items
$61000
Total Cost
POWERS
ITEMS
Show Cash Efficiency
Peripheral Pulse
During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing 50% reduced damage.
Super Visor
After using [Helix Rocket], activate the [Tactical Visor] for 0.5s.
Chaingun
While continuously shooting [Pulse Rifle], each shot grants 0.4% Weapon Power, stacking up to 100 times.
Man On The Run
During [Sprint], restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.
Cratered
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 15%.
Double Helix
[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
Hunker Down
When [Helix Rocket] deals damage, create a [Biotic Field] with 50% duration at your position.
Back Off
Enemies within your [Biotic Field] take damage equal to 100% of healing output.
✓
Biotic Bullseye
While in [Biotic Field], critical hits restore 10% Max Ammo and extend the duration of [Biotic Field] by 0.65s, up to 5s.
Frontliners
Allies in range of your [Biotic Field] gain Overhealth equal to 25% of your max Life for 3s.
✓
On Me!
[Biotic Field] moves with you and grants you 20% increased Max Life while active.
✓
Track and Field
During [Sprint], [Biotic Field] cooldown refreshes 150% faster.
✓