Freja

Happy Couples Exterminator Boleadora

Freja
⚡Quick Play
Created byLuquisRPG
Last updated 2 days ago
0
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Strong Against

Junker Queen
Reinhardt
Ana

Weak Against

Kiriko
Moira
D.Va
Build Notes

This is my first build for Stadium. I'm learning little by little, and after much trial and error, I think I've finally got it right.

This Freja build focuses almost entirely on AP and a little bit on life steal and cooldown reduction.

It's a fun build because you can wreak havoc and destruction everywhere and massively annoy enemy DPS/supports to the point where they hate you with all their being.

It is effective against enemies with low mobility, as you can destroy them in a matter of seconds. It can also be annoying against enemies with high mobility because you slow them down and leave them completely exposed.

Consider NOT using it if the enemy has a D.Va (if you are skilled enough to hit the boleadora even with D.Va protecting with her matrix, go ahead). Also consider not using it if the enemy has supports such as Moira or Kiriko who can save themselves/their teammates from your mini-ultimate (likewise, if you think you are skilled enough, even with Zuzu or Fade, they will not escape).

It's a build where you rely on your Updraft ability, so you have to keep your distance to hide and wait for it to cool down. Playing at medium range is more than enough, but if you have sniper-level aim, even better. A small warning: you will most likely get a lot of bounty with this build, so keep your distance. As soon as the enemy sees you half unprotected, you will go from being a bounty hunter to being hunted for your bounty (I speak from experience, especially if the enemy has a Reaper, a Moria, a Soldier, or a Dva).

As I said before, this build is designed to massively annoy the enemy, especially DPS/supports, so always go after them. If the tank has strayed too far from their team (e.g., a Reinhardt who charged forward blindly), consider hitting the tank with your Updraft. that way you'll help your team eliminate them (just remember to watch out in case Mercy gets too cocky, I recommend always killing her first).

Rounds

R1
3500

Player Loadout

Powers

Empty
Empty
Empty

Items

W
A
S
Empty
Empty
Empty

Stats Impact

Life
Total Health
275 HP

Core

Armor
25
Shield
0

Stats

Weapon PowerWeapon Power
5
Ability PowerAbility Power
10

Round Notes

Round Notes

Start calmly, don't take unnecessary risks unless you have a support who can save you or keep you alive (e.g., Mercy, Kirko, etc.). Power Playbook will increase the damage of your Bola Shot, so it will be important to start with. Armored Vest can be very useful if there is a Soldier or an Ashe. If you see them and they have you in their sights, run.

As for Compensator, I mainly use it to finish off with a Take Aim, but if but if you don't have enough aim, you can use Shady Spectacles to hold out a little longer.

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SA
Sarin1 day ago

This build is wildly un-optimized. Three Tap Tommy Gun is a must. Especially when you're considering Seekerpoint. You're throwing away 9% instant max hp dmg. Making it t round 5 doesn't mean you or the enemy team did well lol. If they were then someone would have gotten mercy rolled.

LU
LuquisRPG23 hours ago
@Sarin

@Sarin I barely made it to round 5 a few minutes ago, it didn't last long and I barely got to try Three Tap Tommy Gun. As I said, it's my first build and I'm still trying things out, but I found some things that work well together and I'm testing them out.

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