Moira

[all-star] i love orbs

Created byicedddteasshe/her
β€’Last updated 57 days ago
2504

Weak Against

D.Va
Build Notes

no matter what your toxic teammates say, moira is literally one of the most op heroes in stadium right now. she has a very strong hybrid healing and damage output and that makes up for her lack of other supporting ability (i.e. damage or speed boost). moira is an extremely strong flank hero and can easily win a 1v1 against another support or a dps if you do it right. your team is ignoring the supports? take them out yourself!!

why should i pick moira? she's very strong for climbing ranks due to easy to learn hard-ish to master tech and has high value output no matter what your skill level is. she's awesome in chaotic fights, unorganized teams, and dive team comps (idc what anyone says, moira can count as a dive hero. u can fight me on this). even countering dive team comps work with moira!! she has insane movement and excellent survivability compared to other supports, so you dont have to worry about putting your coins into survivability.

so far, none of the changes made in stadium affect her builds!! she's a very viable pick throughout the whole season, and i will update this if anything changes!

pros to playing moria: easy healing, great mobility, self-sustain, pressure potential cons to playing moira: lack of utility, skill ceiling lower, reliant on proper orb usage

Rounds

R1
3000

Player Loadout

Powers

Empty
Empty
Empty

Items

A
W
W
Empty
Empty
Empty

Stats Impact

Life
Total Health
225 HP

Core

Armor
0
Shield
0

Stats

Weapon PowerWeapon Power
5
Ability PowerAbility Power
10
Attack SpeedAttack Speed
5

Round Notes

Round Notes

round 1, i always like to send out my healing orb the second i see my team take any damage. then, a tiny bit after the damage orb will come out. if my team doesn't end up needing as much healing and needs more damage output, i'll send my damage orb through my team and toward the enemy team and it'll still send out a healing orb to heal my team!!

the reason why i went with weapon power and attack speed here is that it gives your primary fire a little extra healing and damage, compared to 10% ability lifesteal in all the other ones. i notice a big difference here because it just helps a little extra in round 1, i dont notice the lifesteal missing. you will add more ability power later on, so don't worry!! the weapon power is just to give yourself some extra healing

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Nomis3607/1/2025

Well explained and the build looks good but I have an item of inquiry. Typically "Liquid Nitrogen" and "Cybervenom" are typically both included in a build or neither as you'll get good and bad value in very similar situations. I know "Cybervenom" is listed in the Optional Items but was curious why you decided to prioritise "Liquid Nitrogen". Is it that sometimes an enemy compostion will not feature much healing but slow is always helpfull or a belief that one is typically just better then the other and so will be naturally be used more often. I might be looking too far into what could be a 5 second mouse drag decsion but as someone who typically prioritises the otherway round I'm curious to have my mind picked. Cheers and if anyone else has any explination I am perceptive to hear :)

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