Build Notes
This build focuses on using [Commanding Shout] to earn money through extra assists to scale into the full AP build.
This build aims to earn ~8,000 Cash per round.
1Round 1
3500
Round Notes
[Chop Chop] is better for having more impact early on, but is a riskier choice as failing to win and earn much money will snowball. Focusing on [Commanding Shout] should keep the build more consistent across games.
Hero Ability Unlock Round
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2Round 2
11250
Round Notes
[Bigger Magnet] allows us to punish enemy tanks more early on while they might not yet be tanky enough to be out of position.
[Custom Stock] is a very Cash efficient item. If you have extra Cash, you can opt for [Nano Cola] instead. You might also opt for [Energized Bracers] to use the extra Ability Lifesteal.
When facing Zarya and Kiriko, or Zarya with Fission Field Power, or Kiriko with Two-zu Power you may choose to take [Rebellious Spirit] to make up for your cleansed wounds, especially after Round 3 in place of an additional AP item.
When against a combination of Orisa and Lucio, you may choose to take [Dez’s Damage Dampeners] instead of your additional AP item. I am unsure if this items works against Mei's Coulder Power.
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3Round 3
18500
Round Notes
Sell [Siphon Gloves] and [Custom Stock] to allow us to upgrade to [Nano Cola] while also adding [Booming Voice] .
Our [Commanding Shout] resets will now reach more of our allies and more enemies. This will allow us to obtain more Eliminations by combining with our [Reckoner’s Roar] Power, but also provide more assists on enemies who weren't tagged by it too.
Remember that [Commanding Shout] will not apply the [Wounds] from Reckoner's Shout on enemies behind barriers (Reinhardt Shield) or out of line of sight (LoS). Prioritise to position yourself to get in LoS of as many enemies as possible when you use [Commanding Shout] as allies are affected through walls regardless.
It is important to try and stay alive so you can keep collecting Kill Participation.
Hero Ability Unlock Round
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4Round 4
26250
Round Notes
We buy back our [Bigger Magnet] and [Custom Stock] combo as our bridge to help us reach our next upgrade. As before, you can choose to opt for [Energized Bracers] .
If you have extra Cash, but still not enough for [Champion's Kit] , then [Liquid Nitrogen] is the next best upgrade, if that is too much, then [Catalytic Crystal] .
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5Round 5
34750
Round Notes
We go for [Chop Chop] because [Thrill of Battle] only has a short range, so unless you have a very brawl-y team (Reaper/Mei), [Chop Chop] would be the more safer option to recommend.
Sell back [Bigger Magnet] to purchase [Champion's Kit] for a big AP power spike. You may need to sell [Shady Spectacles] to afford this.
Hero Ability Unlock Round
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6Round 6
41500
Round Notes
Sell back [Custom Stock] or whichever other temporary AP Rare item you purchased, and purchase [Cybervenom] . The healing reduction increases our lethality without relying on our ultimate [Rampage].
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7Round 7
51500
Round Notes
We end with [Bow Down] as our final power because everyone is at their strongest now, so the knock down gives better opportunity to capitalise on [Rampage] and decrease the chance of enemies doing anything about it.
Ideally, we can also purchase [Liquid Nitrogen] too. I would even suggest selling [Nano Cola] if you need to for it. Combined with Rampage, [Liquid Nitrogen] will apply the slow effect for the entire duration and then add 3 seconds, make it a 20% slow for 7.5 seconds!
If you can afford it, you should purchase [Undying Loyalty] to help your team stay alive. Note that despite this item now adding healing to [Commanding Shout], it does not make the ability work with Ability items that require Ability healing to provide an effect.
Hero Ability Unlock Round
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