Zenyatta

Right-Click Deletes

Zenyatta

Last updated 1 day ago

E0527
Byiamthewalrus

Strong Against

Ashe
Cassidy
Zarya

Weak Against

Reinhardt

Synergizes With

Juno
Mercy
Moira
Build Notes
  • Time to channel your inner JJonak and snag as many surprise burst-damage kills as you can with Zen's Right-Click. This eventually does so much damage that even late-game tanks will either die or need to back off almost immediately after a fully charged Right-Click volley.

  • Between [Transference Protocol] + [Phantasmic Flux] items, then [Inner Peace] + [Instant Karma] powers, you will also be nearly unkillable (for a Zenyatta) towards the late game.

  • Generally focus on popping out with full Right-Click on someone not ready for it, especially as the build keeps gaining Weapon Power. Mid to later rounds may end up being a little pricey but there are always valid optional items included if you're a bit short on cash.


  • If you pick Zen, then when the match starts, the opposite team is all much more difficult to headshot and will likely pressure you (Genji, Lucio, Mercy, etc.), then this is 100% the build to use.

  • If you pick Zen, then when the match starts, the opposite team is a bunch of slow and easy to headshot characters (Orisa, Cass, Ana, etc.), then you may actually want to try my huge headshot damage build instead: Discord Deletes.


  • All of the formatting credit goes to, and was approved by, ReyMercuryYT. Check out his stuff, really great builds!

Rounds

R1
3500

Player Loadout

Powers

Empty
Empty
Empty

Items

W
S
A
Empty
Empty
Empty

Optional Items

W

Stats Impact

Life
Total Health
275 HP

Core

Armor
25
Shield
175

Stats

Weapon PowerWeapon Power
5
Ability PowerAbility Power
10

Round Notes

Round Notes

Round 1


âš¡ Powers:

  • [It's Orbin' Time] is the only real first choice here. Zen has to worry about survivability in Stadium, but at this stage, everyone is almost near base levels of damage from regular 5v5 so starting with the offence it is!

💣 Items:

  • [Compensator] for more damage
  • [Power Playbook] seems silly on a weapon power build but Ability Power increases Harmony Orb's healing slightly, which also gives you more $
  • [Armored Vest] or [Ammo Reserves] depending on how you're feeling

🎮 Playstyle:

  • As mentioned above, everyone in Round 1 is almost near base levels of damage from regular 5v5 so you don't need to change too much
  • [It's Orbin' Time] can definitely enable the Right-Click behind a wall - peek with full charge playstyle, but before getting [Genji's Galvanic Gloves], remember you do way more damage overall by holding Left-Click (when you're not being shot at of course)
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