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🔫 Juno DPS (Blink Boosts) - by ReyMercury 🔫
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✔️ What this build is about:
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You are an assassin, a flying predator constantly looking for her next prey.
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Build focuses on AP damage and ability cycling. You wanna do (ability, shoot, ability, shoot), this way we can trigger our [Mark of the Kitsune] and [Three-tap Tommygun] multiple times and kill people consistently. You are the carry of the game, this build maximizes your agency on matches so that your actions actually matter and make you win more games! (Remember, the common denominator of all your matches is YOU).
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After Round 3 the build fully comes LIVE. You have insane mobility with [Blink Boosts], survivability with [Lock-On Shield] & [Ironclad Exhaust Ports], as well as insane damage with [Mark of the Kitsune] & [Three-tap Tommygun].
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Your powerspike starts at Round 3, when you buy [Mark of the Kitsune] and take [Blink Boosts] and the build carries that strong momentum all the way to the end of Round 6. On the last round you get caught up by lategame builds so we shift to a normal healer/support playstyle and focus on winning that first teamfight instead.
❌ What this build is NOT about:
- Healing and praying to Jesus your teammates can carry you to victory.
⚖️ [13 / 06 / 2025] Tier List:
Rounds
Player Loadout
Powers
Items
Optional Items
Stats Impact
Core
Stats
Round Notes
Round Notes
...................................... Round 1 .......................................
⚡ Powers:
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By default you take [Pulsar Plus] to get money from its healing/damage, but also because it's the most efficient way to get kills early-game by throwing 2 torpedos in a row on squishies. Kills grant a lot of money...
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The alternative is [Blink Boosts] which we'll take against enemy team comps that include 2 of these heroes: Dva, Junker Queen, Genji, Reaper, Moira. These teams usually like to dive your backline a lot and therefore you'll need extra mobility on 1st round and the possibility to take [Ironclad Exhaust Ports] on Round 2 instead of 3 guaranteeing you come online ASAP and making up for the potential loss of income for not taking [Pulsar Plus] 1st.
💣 Items:
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The most influential items on 1st round for low HP characters are Survival, though, not using 100% of our cash isnt beneficial so we'll only take 1. [First Aid Kit] being our best option for its passive.
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Since we are spamming left click to heal our allies, we'll take [Weapon Grease] in an attempt to squeeze in a bit more healing numbers to earn more cash.
If you chose [Pulsar Plus] buy:
- [Power Playbook] to increase our Torpedo damage.
If you chose [Blink Boosts] buy:
- [Compensator] to increase our healing numbers.
🎮 Playstyle:
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Keep left-clicking your tank. Its literally free cash. And tanks are the strongest characters on the lobby at Round 1.
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When you see an opening, try to jump high and to a side angle where enemies cannot see you coming, and then torpedo twice. Your torpedos are best used when in pairs because you are not just trying to get healing or damage numbers, you want kills!
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⚙️ Optionals:
- If its a good map for [Adrenaline Shot] then use that instead of [First Aid Kit].
These maps include (but are not limited to):
- Throne of Anubis
- Hanaoka
- Place Lacroix
Comments
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Log InGot called a cheater several times, which means it's a good build.
reached all-star with this build, gat daym solid build bro! appreciated the fine details and notes on all pages, keep it up!!
Thought it was weird at first. But, I love it so much now
You genuinely can’t lose a 1v1 and you basically 2 burst the entire roster! Hats off to you for the build my friend.
how do you balance between flanking & healing your team? if I'm having a good game, I can generally solo their whole backline and my team doesn't care. but in other games, my tank is just melting (regardless of if I'm heal botting or not) and gets angry if I leave for a second to poke. but it's not like they survive when I dump heals into them either ... it's just frustrating getting yelled at!
AMAZING BUILD. This is what I wish Moira was like, an unkillable cockroach living in their backline, able to almost infinitely stall a point, annoys the enemy team so much that you will have 3 people throwing just to chase you across the map. This build made me create an account just to comment this.
It's been brought to my attention that life steal is a good easy to rack up early game cash for anyone interested in that information!
이 빌드로 전설5에 갔어요!! 빌드 제작자에감사하다고 전하고 싶어요 I went to Legend 5 with this build!! I would like to thank the build maker.
I LOVE THIS BUILD, 10k damage and still being able to keep my team alive at the same time is insane! Going on multi-kill streaks alone in the backlines is bonkers. Reminds me of old Kiriko before the overall health buffs and her headshot damage nerf
Taking Stinger round 5 seems to always catch the enemy team off guard and I find myself regularly solo melting tanks if my AP is high enough. Fun fact ;)
Can you please call this the Stinger Builder lol but on the real though, super fun build! Just got to Pro today, fingers crossed on All-Star 🤞🏻
By far my favorite build. Got to Pro last night, hard carrying the promotion game as Juno. Barely won round 4, literally unkillable round 5. Like 1v3 unkillable. Same in round 6. Round 7 I died once, and the enemy team celebrated (and then we won). Incredible build, very fun!
Honestly, this build is probably why I have any amount of hours in this game in the first place at this point.
there was a soldier with biotic field build i could do not do anything against him in last 2 rounds
there are rounds where the blink boosts work quite awkwardly... not sure if boosted rockets item should be on the optional items only, without prolonged blink boosts the build is clonky to move around with
btw you said instead of "mobility" movility :D
This build is SO FUN, I'm so glad to have another viable build outside of torpedo spams. High mobility, high damage, high survivability and keeps me engaged in gameplay having to maintain good aim while dashing about like a maniac. Also extremely well-written guide with many optionals included & descriptions of when to take what items, what to do with more or less cash, how to play each round; as well as being kept up-to-date with balance changes!
This build is beautiful and effective but y'all should know that it's INCREDIBLY high APM😅 My fingers start cramping after running this build for a few games lmao
like this build, but i wish i could see the previous version too. i don't particularily like next levels in this version (i understand how they can be better), but didn't remember the builds that were before
Build literally got updated 1 min before, I was on the exact second there
this is literally the BEST juno build that actually helped me rank up. i was stuck on novice 5 since the season dropped and now i got into elite in just one day!
Truly the most fun build I’ve played. Thank you for posting!
i can just tell you took an adderall before making this, so organized and very pretty - well done!
Love u this is an insane build Ty now i will try carrying games
Great build and great explanations! On round 5, I think it's worth picking torpedo glide instead of mediblaster or stinger. If you pop a glide right before your torpedoes hit, you can get a big cooldown reduction, and the build already allows for significant burst during glides, which leads to further cooldown reduction.
The more I play this build the more I like it. Even if you don't go for a super aggressive play style it's still great survivability from diving genji's and the like. and the healing output has much more sustain since Mark of the Kitsune also buffs healing. Making the mediblaster actually useful in later rounds vs full ap torpedo
The reasoning for taking Cybervenom on Round 5 is wrong. Stinger does not proc Cybervenom
Stinger doesn't work with cybervenom. Stinger make just 10dmg (dont ability damage). I don't know what the purpose of the Stinger and Cybervenom are here, but it seems to me that if the combo doesn't work, it's better to choose something else
Tried it, went to round 5 with a 20k+ credit difference than the guy right below me. 100% recommend
This kind of analytic build is what i've been waiting for, hopefully stadium can evolve like a proper MOBA
This was a fun build to try out! Only question I have is it reliably builds ult charge? I feel like a more torpedo focused/less weapon dmg focused build has an easier time charging Juno ult. Or maybe its on my end just not doing enough
Pretty good so far. One of the few builds where I get good use of both primary fire and missiles.
Nice
Dude you’re amazing for this lol, I’ve gone from nov 5 to pro 4 over 33 games (7 hours) and it’s all thanks to this guide, appreciate you keeping it updated it and all the info about playstyle and reasoning for building certain items. Any suggestions for anti heal? That’s the only time I’ve really struggled is when enemy team stacks anti heal and my shots don’t matter 😭 kitsune buffed or not lol