๐ผ Singularity Collapse โ Sigma Stadium Build Guide
Built by: Kaizen
Climbed to Legend playing 99% Sigma.

๐ง Overview
This is a flexible Sigma build that leans offensive through items and stays adaptable through powers. The core idea is to create constant pressure, punish overextensions, and shift between aggression and control as the match evolves.
You're not just tanking, you're conducting.
If you're on fire and hitting your hyperspheres consistently, go full offense and take over rounds. If the enemy team is stacked or you're falling behind, pivot into more defensive powers for control and sustain.
Flexibility is the key.
๐ฅ Damage Potential
This build can put out insane amounts of damage when played right. With items like Aerial Distresser, Antimatter, and Maglev Multiplier, your hyperspheres hit like mini ultimates โ especially when you're in rhythm. Landing consistent shots lets you melt squishies, chunk tanks, and control space all at once.
If you're confident in your aim and positioning, you can carry rounds purely through pressure and raw output.

โ Strengths
- Strong tempo control through item-driven pressure
- Can adapt mid-match to damage, spam, or dive
- Excellent at disrupting enemy ults and punishing repositions
- Dominates space without hard committing to frontline brawls
โ ๏ธ Weaknesses
- Requires good rock accuracy and awareness to shine
- High-risk if overcommitting without sustain
- Can be punished by coordinated dive if you tunnel on backline
๐งฉ Core Powers
- [Trinisphere] โ Core offensive tool, pressure amplifier
- [Orbital Barrier] โ Must-have for flexibility and backline protection
- [Philharmonic Fortitude] โ Great sustain + synergy with item pressure
๐ Situational Powers & Matchups
Reinhardt
- [Zero Gravity] is a must. If you can anticipate you can dodge his charges and then separate him with barrier. Also great to level change and get away from him.
Mei / Junker Queen
- [Zero Gravity] again shines. Use it to separate or delay.
D.Va / Junker Queen / Orisa
- If you're confident with rock timing, [Hyperloop] is very effective.
Spam-heavy comps
- [Symphonic Syzygy] is viable but risky. Only take if you're feeling sharp and donโt need as much sustain.
High-damage teams
- Default to [Orbital Barrier] , [Philharmonic Fortitude] and [Event Horizon] as 2nd, 3rd and 4th power for a stable base. (If you don't know what to pick, this is a solid set 99% of the time)
Zarya / Junker Queen (niche pick)
- [Apogee Alignment] can surprise and disrupt โ test it if youโre feeling fancy.
Zarya
- She can be a tricky one. But I rarely build different for her. Sure you can use [Beam Splitter] which can make a difference if you are having problems with her but I personally feel like your positioning and your team are more importantant.
๐ Item Breakdown
This build is item-driven, especially early on. If you're playing aggressive Sigma, your item picks will define your pressure and kill potential. Here are the key ones:
๐น [Aerial Distresser] โ Mandatory
Flat 25% more damage to airborne enemies and Sigma procs it constantly.
His hyperspheres have a micro knock-up effect on impact, which means this item activates far more often than you'd expect. The extra burst adds up fast. Iโve secured countless kills with this item alone.
Always grab it early.
๐น [Antimatter] โ Mandatory
Larger explosion radius = easier hits = more damage.
Pairs perfectly with Aerial Distresser for zone control and cleanup.
๐น [Maglev Multiplier] โ Mandatory
Crazy strong for this playstyle. If you get it early on, the pressure spike is pretty strong. Keep it through at least Round 7.
๐น [Eye of the Spider] โ Strong Option
If you can afford it, itโs a high-value pickup.
Amplifies your kill potential even further, especially when you're snowballing.
๐น [Codebreaker] โ Situational Power Pick
Very effective against armor-heavy heroes (like Orisa, Rein or armored dps).
Grab it if you feel like your damage is hitting a wall.
๐น [De Kuiper's Thesis] โ Must-Have
Free healing for both you and your team.
Perfect for keeping up pressure without having to play too passive. If you are steamrolling the other team, you can possibly skip this and get it later on if needed.
๐น [Divine Intervention] โ Anti-Rein Tech
Amazing against Reinhardt โ especially if heโs trying to isolate or bully you.
Take this if he's giving you trouble.
Build smart. Build aggressive.
Let your items carry your tempo and let your spheres finish the job.
๐ ๏ธ Playstyle Notes
This build shines with pressure and control, not brawling.
I rarely focus the tank directly unless I land a rock or thereโs nothing else to shoot. Instead, I keep them busy, disrupting their space, while focusing the backline. Constant pressure across the team forces mistakes.
Use your tools to:
- Disrupt enemy ults (rock, grasp, zone)
- Protect your backline with well-timed barriers
- Punish rezzes and ults, mobility abilities, and exposed supports
If your Mercy goes for rez? Protect her with Barrier or Grasp
Your Cass or Soldier pop ult? Barrier them.
E
nemy Mercy goes for a rez? Cass pops ult? Soldier pops ult? Try to rock them.
Someoneโs peeking a little too long?
Theyโre gone.
โI am the singularity. All outcomes converge here.โ
Be aggressive. Be calculated.
Adapt. Apply pressure. Deny momentum.
You have the tools. Use them.
Rounds
Player Loadout
Powers
Items
Stats Impact
Core
Stats
Round Notes
Round Notes
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