Strong Against


Weak Against



Synergizes With



Strong Against


Weak Against



Synergizes With



ENGLISH NOTES DOWN BELOW, BRASILEIROS FIRST!
Deixo claro de antemão que esta é uma build não convencional porém extremamente divertida, não a recomendo em jogos muito disputados ou contra anti-tanks num geral
Abaixo seciono tópicos por rounds de escolha de poder, caso haja alguma dúvida em como se portar em algum deles.
Rounds 1-3
A build se baseia simplesmente em tirar proveito do poder [Flying Kick] , nos três primeiros rounds você irá jogar normalmente, descansando a perna e relaxando os pistões (fica tranquilo que do terceiro round em diante você irá se tornar uma máquina mortífera voadora arrancadora de cabeças zen).
Rounds 3-5: Ficando Agressivo
Por mais que você tenha [Gloomgauntlet] ainda é squishy, compre as brigas com seu tank com cautela e se proteja do flanco usando o [Flying Kick] .
Round 5-6: A ERA DA MÁQUINA
A partir do quinto round temos maior autonomia para side-skirmishes e mais sobrevivência para auxiliar o tank em skirmishes, lembrando sempre de colocar o orbe da discórdia no seu maior agressor.
Round 7: TRANSCENDA!!!
SIM, TRANSCENDA!!!
Não se esqueça de curar o seu time e, acima de tudo, divirta-se!
🦅🦅ENGLISH VERSION 🦅🦅
Let me be clear upfront - this is an unconventional but extremely fun build. I don't recommend it in highly competitive matches or against anti-tank comps in general.
Below I break down topics by power selection rounds, in case you have any questions about how to play during each phase.
Rounds 1-3: Building Up
The build is simply based on taking advantage of [Flying Kick]. For the first three rounds you'll play normally, resting your leg and relaxing those pistons (don't worry - from round three onwards you'll become a flying death machine head-ripping zen).
Rounds 3-5: Getting Aggressive
From round three onwards, even though you have [Gloomgauntlet], you're still squishy. Pick your fights with your tank carefully and protect yourself from flankers using [Flying Kick]. If you have the money and aren't landing many flying kicks.
Round 5-6: RISE OF THE MACHINE
Starting from round five we have more autonomy for side-skirmishes and better survivability to help our tank in teamfights - always remember to put your Orb of Discord on your biggest threat.
Round 7: TRANSCEND!!!
YEA, TRANSCEND!!!
Don't forget to heal your team and, above all, have fun!
dale porco
Rounds
Player Loadout
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Stats Impact
Core
Stats
Round Notes
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