Zenyatta

ZENYTAPA - FLYING BRUISER ZENY

Zenyatta

Last updated 2 days ago

Strong Against

Genji
Mei

Weak Against

Reaper
Cassidy
Orisa

Synergizes With

Moira
Reinhardt
Zarya
Build Notes

ENGLISH NOTES DOWN BELOW, BRASILEIROS FIRST!

Deixo claro de antemão que esta é uma build não convencional porém extremamente divertida, não a recomendo em jogos muito disputados ou contra anti-tanks num geral

Abaixo seciono tópicos por rounds de escolha de poder, caso haja alguma dúvida em como se portar em algum deles.

Rounds 1-3

A build se baseia simplesmente em tirar proveito do poder [Flying Kick] , nos três primeiros rounds você irá jogar normalmente, descansando a perna e relaxando os pistões (fica tranquilo que do terceiro round em diante você irá se tornar uma máquina mortífera voadora arrancadora de cabeças zen).

Rounds 3-5: Ficando Agressivo

Por mais que você tenha [Gloomgauntlet] ainda é squishy, compre as brigas com seu tank com cautela e se proteja do flanco usando o [Flying Kick] .

Round 5-6: A ERA DA MÁQUINA

A partir do quinto round temos maior autonomia para side-skirmishes e mais sobrevivência para auxiliar o tank em skirmishes, lembrando sempre de colocar o orbe da discórdia no seu maior agressor.

Round 7: TRANSCENDA!!!

SIM, TRANSCENDA!!!

Não se esqueça de curar o seu time e, acima de tudo, divirta-se!

🦅🦅ENGLISH VERSION 🦅🦅

Let me be clear upfront - this is an unconventional but extremely fun build. I don't recommend it in highly competitive matches or against anti-tank comps in general.

Below I break down topics by power selection rounds, in case you have any questions about how to play during each phase.

Rounds 1-3: Building Up

The build is simply based on taking advantage of [Flying Kick]. For the first three rounds you'll play normally, resting your leg and relaxing those pistons (don't worry - from round three onwards you'll become a flying death machine head-ripping zen).

Rounds 3-5: Getting Aggressive

From round three onwards, even though you have [Gloomgauntlet], you're still squishy. Pick your fights with your tank carefully and protect yourself from flankers using [Flying Kick]. If you have the money and aren't landing many flying kicks.

Round 5-6: RISE OF THE MACHINE

Starting from round five we have more autonomy for side-skirmishes and better survivability to help our tank in teamfights - always remember to put your Orb of Discord on your biggest threat.

Round 7: TRANSCEND!!!

YEA, TRANSCEND!!!

Don't forget to heal your team and, above all, have fun!

dale porco

Rounds

R1
3500

Player Loadout

Powers

Empty
Empty
Empty

Items

W
S
W
Empty
Empty
Empty

Stats Impact

Life
Total Health
275 HP

Core

Armor
25
Shield
175

Stats

Weapon PowerWeapon Power
5
Attack SpeedAttack Speed
5

Round Notes

Round Notes

No notes for this round

Notes can include strategy tips, item recommendations, and gameplay advice.

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