Strong Against



Weak Against



Strong Against



Weak Against



REFER TO ROUND 1 NOTES FOR BUILD OVERVIEW AND UPDATES
MATCHUPS:
[Freja] is literally an open target with how often she stays hovering in the air for you to torpedo and follow up with a medi-blaster. [Mei] and [Reaper] do not have the range to contest you.
[Reinhardt] and [D.Va] are really good at eating up your pulsar torpedos, which decreases your effectiveness. [Soldier: 76] obviously has the best chance of gunning you down if they have good aim.
Rounds
Player Loadout
Powers
Items
Stats Impact
Core
Stats
Round Notes
Round Notes
UPDATES:
V1: Changed some of the item options to align more with an ability power focused build. The medi-blaster is still your main source of damage, but it's able to scale well with AP because of [Mark of the Kitsune]. This also benefits your torpedoes.
V2: Leaning more heavily on survival with [Hyper Healer] and [Lumerico Fusion Drive], making you even more unstoppable with your dives while also providing your team with constant overhealth.
OVERVIEW:
What makes Juno one of the best supports in Stadium is her survivability with [Ironclad Exhaust Ports] paired with her [Blink Boosts] power that constantly procs the item's gain 25 overhealth.
[Blink Boosts] also procs [Three-tap Tommygun] and [Mark of the Kitsune] which is her main damage boosting items.
For the first 2 rounds with Juno, you want to focus on not dying to maximize the amount of cash you earn, while limiting the amount of cash the enemy earns. During these rounds, play as you would traditionally as Juno with this in mind.
In later rounds, you can focus more on getting picks and supporting your team when necessary. Once you get Juno going with her overhealth and damaging items, she can play really aggressively, taking off pressure from your team and reducing the need to support them.