Junker Queen

Junker Queen: PRO 5 Build

Junker Queen

Last updated 52 days ago

ByReyMercuryYTam/him
Build Notes

The build is a snowball, 1 man army, carry build that focuses on you having the most agency on matches as possible by being the reason your team wins.

We achieve this by snowballing Commanding Shouts after killing enemies effectively making us immortal with how much Overhealth we'll be producing!

Your job is to focus on kills without going too head-first into a trap, try to get the squishies while letting your supports heal you and making sure they are not getting doven. If the supports die, the team die remember that cause it goes both ways, if you kill their supports you win the teamfight, if they kill yours you'll most likely lose it.

Rounds

R1
3500

Player Loadout

Powers

Empty
Empty
Empty

Items

W
S
A
Empty
Empty
Empty

Optional Items

S
S
W

Stats Impact

Life
Total Health
400 HP

Core

Armor
0
Shield
0

Stats

Ability PowerAbility Power
10
Attack SpeedAttack Speed
5

Round Notes

Round Notes

Round 1 we take [ [Siphon Gloves] for its 25 hp and its synergy with our Wounds quick melee.

And we take Ability Power in the form of [Power Playbook] since it will make it so we get more Overhealth from Commanding Shout, and boost up our Wounds damage a bit which translates into more cash for next round!

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