The build is a snowball, 1 man army, carry build that focuses on you having the most agency on matches as possible by being the reason your team wins.
We achieve this by snowballing Commanding Shouts after killing enemies effectively making us immortal with how much Overhealth we'll be producing!
Your job is to focus on kills without going too head-first into a trap, try to get the squishies while letting your supports heal you and making sure they are not getting doven. If the supports die, the team die remember that cause it goes both ways, if you kill their supports you win the teamfight, if they kill yours you'll most likely lose it.
Rounds
Player Loadout
Powers
Items
Optional Items
Stats Impact
Core
Stats
Round Notes
Round Notes
Round 1 we take [ [Siphon Gloves] for its 25 hp and its synergy with our Wounds quick melee.
And we take Ability Power in the form of [Power Playbook] since it will make it so we get more Overhealth from Commanding Shout, and boost up our Wounds damage a bit which translates into more cash for next round!