Strong Against

Mei
Damage

Ashe
Damage

Ana
Support
This build focuses on building your Kitsune Rush into being a team-fight-winning button press. We do this by using a combo of [Two-Zu] and [Cleansing Charge] and then by Round 5 you bring in [Crossing Guard] .
This build starts off building weapon power for early game value, but will pivot into ability power once we can afford items that make our suzus more frequent and valuable.
This build is especially effective against enemies that frequently apply statuses to your team that you can cleanse with your suzu (burning, nade, stun, freeze, etc). So, it's good against Ashe, Mei, Ana, and JQ pretty much always. Situationally good against Rein, Orisa, and Dva depending on if they're using powers that apply burning. There are also some items that will let us use this build even if you don't end up with many cleansing opportunities (if you're that committed).
Rounds
Player Loadout
Powers
Items
Stats Impact
Core
Stats
Round Notes
Round Notes
No notes for this round
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