Strong Against



Weak Against



Strong Against



Weak Against



This loadout is specifically crafted to counter " [Zarya] ", no matter which playstyle she leans into. It branches into two distinct variations but fortunately, this build is designed to effectively handle both, either by rapidly destroying her barriers with " [Salvaged Slugs] "or by consistently deploying " [Shield Divergence] " to disrupt her setups.
Quick Note: With [Salvaged Slugs] + [Electro Lights] , your job is simple break [Zarya] barrier. Fast cooldown + high fire rate means never stop shooting. Don’t let go. Don’t slow down. If [Zarya] shields a teammate? Ignore them. That’s your moment eliminate [Zarya] .
So, what are [Zarya] two core variations?
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" Ability Power " Build – Focused on scaling through barrier cycling to gain energy quickly and sustain pressure with ability uptime.
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" Weapon Power " Build – Focused on high damage output through sustained beam pressure and an aggressive frontline playstyle.
[Volskaya Vortex] : " [Zarya] " gains a grenade like shot stored in her Particle Cannon. Ideal for breaking tight formations or forcing early repositioning.
[Lifelift] : this gives " [Zarya] " barriers last longer, block crowd control, and scale harder with survival items giving her strong frontline presence and harder to break shields.
[Barrier Benefits] : If a barrier expires naturally, " [Zarya] " gains Overhealth based on remaining HP. But once it broken, she gets nothing making barrier breakage crucial.
[No Limits] : Synergizes with " [Lifelift]" . " [Zarya] " maintains longer barriers and full energy charge more easily, allowing her to unleash max damage beam if left unchecked.
[Piercing Beam] : Above 80 energy, her beam pierces through enemies in a line. Tight formations become vulnerable to high burst damage if she isn’t pressured.
then here are the powers I recommend selecting in response: " [Hooves of Steel] " " [Ride with Me] " " [Shield Divergence] " " [Centripetal Charge] "
" [Hooves of Steel] " boosts " [Orisa] " base health and heals her after Fortify ends.
" [Ride with Me] " makes Fortify grant Overhealth to allies in line of sight.
🛠️ How it works: The more damage " [Orisa] " absorbs, the higher her health scales. When she reactivates Fortify, that bonus health translates into stronger Overhealth for nearby allies.
📌 Example: At 1663 base health, Fortify granted 221 Overhealth to each visible ally. (Doesn’t affect allies behind walls.)
Great for extended teamfights and coordinated pushes.
" [Shield Divergence] "
This upgrade gives you a flexible barrier tool great for blocking charged beams and shielding teammates during key pushes or retreats. Use it to disrupt " [Zarya] " angles or cover allies from incoming pressure.
" [Centripetal Charge] "
Use this power to charge "Terra Surge" faster and pull " [Zarya] " into range for an easy takedown. "Terra Surge" breaks " [Zarya] " barrier, exposing her to full damage. The built in emergency "Fortify" gives you stability and space when things get hectic ideal for holding ground or retreating with your team.
Want to test your builds in detail? Try this Workshop map: JNC0K (https://workshop.codes/JNC0K) It shows your damage output, healing received, and more perfect for checking how items and powers work together.
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