As the title suggests, this build focuses mainly on max sustainability while still providing decent ability power for torpedo damage and healing.
There is lots of room here for individual circumstance — sometimes if you're snowballing early on and want to increase your lead into future rounds, its obviously best to just go for a max AP torpedo glass-canon type build (especially if you're already not dying in the early rounds). This build follows the Power-build path of an AP torpedo build so you are able to whip this out if the situation suddenly calls for it.
I truthfully believe this makes Juno the toughest hero in Stadium to lock down, even if you're playing more aggressively.
Rounds
Player Loadout
Powers
Items
Optional Items
Stats Impact
Core
Stats
Round Notes
Round Notes
Round 1 is mainly just seeing what their comp is like. Do they have dive? Is there a Dva who can essentially deny majority of your aggressive torpedo plays? Are you getting instantly lasered out of the sky when you attempt to peak more than just your allies for a massive torpedo?
I like to build the shield survival item here because it just works so well with Juno's built in shield. You can also opt for ability life steal or attack speed instead of the weapon power item, but I just like healing allies and doing more damage from auto attacks for purposes of getting more gold overall.
Comments
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Log InHonestly this build is severely underrated. I really don’t die. D.va, junker queen and genji have tried to dive me plenty of times but they realize it’s a loss cause because I’m tanky and can fly with this build. The tanky Juno build with ap is great! I switched up some items depending on the rounds
Seriously the best build i've tried for Juno. i feel like it's the reason i've been climbing the ranks tbh