Cassidy

Kumquat's aim heavy build focusing on survivability and winning duels

Created byairyagarn#0
•Last updated 28 days ago
7679

Strong Against

Mei
Orisa
D.Va

Weak Against

Genji
Moira
Build Notes

I've been playing Cass in Stadium as a reliable damage dealer, focusing on short off angles to get an early pick. I find it really enjoyable to get a quick 2tap and this build will ensure this remains possible throughout the match.

I have recently updated this to include a lot more surviability especially in the early rounds. You need to focus on doing damage to ensure that you maximise your cash, and having [Electrolytes] and [Armored Vest] are great items in the early game, but also helpful until the midgame.

I have also essentially decided that [Overdrive Core] is a massive, massive boon to the game as it virtually provides an extra free life per life, and I highly recommend that you take this as early as possible. It is actually insane having an additional 300hp when you first get low allowing you to get healed, or win a duel.

I feel that it is far better to take survivability at the expense of damage because you can certainly build a glass cannon but you'll just get picked off.

I have added what I would consider more 'essential' items with various optional items that you should choose depending on what the enemies are doing.

You should play this build if you are:

  1. Taking short off angles near your team.
  2. Going for critical, early picks.
  3. You can aim reasonably well.
  4. Using your roll and lifesteal as sustain.
  5. Duelling enemy DPS.

We do this by the following:

  1. Taking items that increase weapon damage%
  2. Taking survival items.
  3. Only using right click sparingly, for examples into shields, DVA, or a reaper where there are no better options. Always look for picks but shoot what's in front of you :)

I try to avoid:

  1. Long sightlines when the enemy has a good Soldier/Ana/Ashe.
  2. Getting run over by enemy DVA/Genji.
  3. Playing out in the open.

I typically think about the following:

  1. Taking [Overdrive Core] for survivability
  2. Taking [Competitive Analysis] when I'm marking a ground based DPS hero like Soldier or Cassidy.
  3. Taking [Aerial Distresser] when their comp consists of 2-3 aerial heroes (Freyr, Junkrat, Genji, Juno, Dva, etc).

I typically find that I earn 10k per round if I'm performing well, but this does fluctate, I've estimated a reasonable performance with about 7-8k stadium cash per round.

I have modified this build a few times so they round based commentary may be slightly out of date. But essentially you want to follow the above advice and abuse [Overdrive Core] and you'll be fine.

Rounds

R1
3500

Player Loadout

Powers

Empty
Empty
Empty

Items

W
S
S
Empty
Empty
Empty

Stats Impact

Life
Total Health
300 HP

Core

Armor
25
Shield
0

Stats

Weapon PowerWeapon Power
5

Round Notes

Round Notes

Background Information: This is very standard and will be your opening build. You'll be able to two tap most squishes with headshots.

Power Ability: Take [Just Roll With It]. In my opinion Cass lacks viable build options but anything to improve survivability should be selected.

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Z
za7/8/2025

the greens are what is said in comments, im guessing comments are right though?

K
kmqt69#07/9/2025
@za

@za I’m not sure what you mean, but I’d typically recommend taking the items I list and filling up the six slots with greens.

C
C0rri6/3/2025

Good build, but 52k in round 6 is a bit of a stretch

K
kmqt69#07/4/2025
@C0rri

@C0rri I’ve noticed in the past few days it’s been harder to run this build as it seem to get less MVPs now that Sigma is prevalent, which forces a more poke playstyle which I think reduces income quite a bit. I’ve still found it fairly easy to earn $7-10k per round though. The build is likely due for a rework though, so watch this space.

C
C0rri7/4/2025
@kmqt69#0

@kmqt69#0 I noticed that too, it's still worth when investing in WP

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