Strong Against

Juno
Support

Orisa
Tank

D.Va
Tank
Weak Against

Genji
Damage

Ashe
Damage
๐ง Overall Strategy:
This build is all about deleting people with Helix Rocket and letting your aim clean up โ or flipping that and using your beam to soften โem up before you nuke. Ability Power is the core stat here, turning Helix into a legit one-shot button. Youโre not a sustained DPS anymore โ youโre a burst assassin in a tracksuit. Hit your skillshots, vanish squishies, and let the KDR speak for itself.
Rounds
Player Loadout
Powers
Items
Stats Impact
Core
Stats
Round Notes
ROUND 1 โ Loading the Warcrime ๐ซ
Set up the nuke. You still got a gun, but it's about the boom.
๐จ Core Power:
- [Double Helix] โ No debate. This is the start of your villain arc. Gives you a second charge of Helix Rocket, doubling your burst potential and enabling early delete plays.
๐ ๏ธ Item Loadout:
- [Power Playbook] โ Early Ability Power to start scaling that Helix damage.
- [Plasma Converter] โ Adds a bit more AP + bonus utility in extended trades.
- [Compensator] โ Keeps your primary fire reliable in between rockets. Youโre not spamming, but youโre still a hitscan threat.
๐ Stat Focus:
- Prioritize Ability Power โ this is your nuke stat.
- Still keep a little respect on weapon aim โ itโs your clean-up tool post-burst.
๐ฎ Playstyle Tips:
- Open with a Helix primary follow-up, or chip first and double rocket for the kill.
- Aim for squishies and donโt be afraid to peek aggressively โ one good trade can flip the fight.
- Youโre here to hurt feelings, not play fair.
Wow! I didn't make it past round 4. I LIKE IT!