Orisa

[LEGEND] 95% Orisa Fortify Build W/R

Orisa

Last updated 42 days ago

Strong Against

Junker Queen
Reinhardt
Freja

Weak Against

Mei
Build Notes

✔️ What this build is about:

  • Being an Iron Wall, You are becoming Unkillable beast that the enemies cant kill. Focus on using Abilities on proper cooldowns and using fortify only when you run out of armor or before you take a big chunk of damage.

  • This build focuses on primarily buying survivability powers and abilities. You are the carry! With spear your able to cancel rez and most ultimate's, being able to save your team.

  • Despite not having much or any weapon power Orisa is very powerful and kill through more then you think especially with spear added to her kit. After round 3 if you play your cooldowns right your essentially immortal. [Restortify] and [Hooves of Steel] have such good synergy by granting shield after fortify and healing during fortify. Combined with [Efi’s Theorem] [Solar Regenergy] and [Charged Chassis]. You are unstoppable!

  • After Round 5 when we get [Centripetal Charge] and [Catalytic Crystal] we gain so much ult charge at its peak we can get 4 Terrasurges in one round. Round 7 if you manage to get that far becomes almost a free win every time after we pick [Ride with Me] it provides such great synergy with our teams already maxxed out broken builds that there's no chance they can beat us now!

  • Bonus Points If You Have The Rubber Duck Orisa Skin 🦆


❌ What this build is NOT about:

  • Just because you have really strong survivability cooldowns doesn't mean you are immortal. Do NOT take 1v5s you will die and i will be sad.

🛠️ Last Updated 5/25/2025

Updated Description To Include More Detail

Updated Build Notes and Round Notes

Added Ability Notes

On 5th Round changed [Factory Reset] was changed for [Centripetal Charge]. And on 7th round changed [Supercharger] for [Ride with Me]

Added "Strong Against" and "Weak Against" heroes.

Added Abilities on round 3,4,5,6. Removed Outdated Abilities throughout the whole Build.

Updated Format For Easier Understanding

Huge Thank You to RayMercuryYT for the inspiration for this build and the formatting.

Rounds

R1
3000

Player Loadout

Powers

Restortify
Empty
Empty
Empty

Items

W
Compensator
W
Plasma Converter
S
Field Rations
Empty
Empty
Empty

Stats Impact

Life
Total Health
475 HP

Core

Armor
325
Shield
0

Stats

Weapon PowerWeapon Power
5
Weapon LifestealWeapon Lifesteal
10

Round Notes

Round Notes

....................................... Round 1 .......................................


⚡ Powers:

  • The most influential powers early game are usually actives(powers that are always on either with an ability or your primary. This is unlike a power that would require you to activate your ultimate or used with an ability that wont do alot of lethal damage because its so early on and would be better synergized later on.

  • [Restortify] is the most stable and best power to build of off. Its very strong and makes you an iron wall.

  • Why not take [Hooves of Steel] first? Or an overheat, spear, javelin spin build? For [Orisa] she's really good at staying alive so we'd be better going off of her natural strengths and what's shes best at. [Hooves of Steel] is after [Restortify] because it be more advantageous for fortify to already be powered up and then be layered withs something that compliments it.


💣 items:

  • We take [Field Rations] for more survivability and presence on point. This turned out to be much more effective then the previous choice which was [Armored Vest]

  • [Plasma Converter] is the base of this build and we'll keep it deep into the game.

  • We also pick [Compensator] to further boost the life steal and better confirm kills.


🎮Playstyle:

  • Tanks are the strongest characters on the lobby at Round 1, so keep that in mind and use it to your advantage.

  • All you need to do is just play [Orisa] like you normally would. Try to hold the objective as long as possible as that's where you get the most value.

  • Spear is the second most important important in your kit after fortify. It's how you'll be finish kills and are able to stop other ultimates and [Mercy] rez. If the enemy team hasn't used their ultimate's in the last team fight, and there's something spear could cancel try to hold it and use it when they try to pop an ultimate.

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