Strong Against



Weak Against



Strong Against



Weak Against



Disclaimer: This build is meant to give you a strong foundation, not a fixed path. Always keep an eye on how the match is evolving. The best players don’t just follow builds they adapt, react, and make smart decisions mid-game. Use this as a guide, but let your game sense lead the way.
General Approach:
My power-up choices are always flexible and depend on both my team's composition and the enemy lineup. I adapt based on what item's are needed to either support my team better or counter key threats from the opposing side.
[Restortify]
A strong pick when your team’s healing output isn’t consistent, or if you often find yourself isolated like trapped behind a Mei wall. This power-up helps you stay alive longer, allowing you to cycle through your cooldowns effectively. With good ability rotation, you can maintain pressure and survive sticky situations.
[Spynstem Update]
An excellent power-up when facing hitscan heroes like Soldier: 76, Cassidy, Ashe etc. Aim for headshots the burst potential can eliminate threats before they even react. If enemies try to retreat or stop shooting, use your Javelin to interrupt and secure the kill.
⚠️ Avoid picking this against Zarya. Even though you can deflect her Graviton Surge, a good Zarya player will simply wait for it to end before using her Graviton Surge. Against Zarya, I recommend [Shield Divergence] instead it provides better utility by offering team shielding and area control.
[Update] Also highly effective against projectile-based heroes like Sigma and Junkrat, giving you extra value when reflecting explosive or slow-moving damage back at the enemy.
[Centripetal Charge]
This upgrade lets you play more aggressively with your Ultimate. Use all your abilities first, then immediately activate your Ultimate to stay longer in the fight and extend your zone control.
My approach: i charge up the ultimate until before they get out of the zone, Getting just one or two early kills can secure the team fight.
If you notice Kiriko has already used Suzu, that's your moment to dive into the enemy team. Small well-timed jumps can block escape paths, especially against heroes like Reinhardt (unless of course he can fly.)
Final Round Choices:
[Advanced Throwbotics]
[Supercharger]
[Lassoed]
These are my go to picks for the final round. I don’t have much commentary on them yet, as I rarely reach the final round in current matches. In fact, during the early days of the Stadium release, I’ve even won without needing to select a final round power-up.
If you do make it to the final round, take a moment to analyze your team’s builds and the enemy composition before selecting your last power-up. That decision can make to break the final push.
Bonus synergy:
I’ve found that " [Ride with Me] " and " [Hooves of Steel] " create a powerful synergy for team sustainability:
🔸 " [Hooves of Steel] " boosts your base health and heals you after "Fortify" ends. This increased health stays active until your next Fortify is cast.
🔸 With " [Ride with Me] ", your next "Fortify" grants overhealth to allies in your line of sight.
🛠️ How it works: The more damage you absorb, the more your health scales up. When "Fortify" is reactivated, that larger health pool results in greater overhealth shared with your teammates. This creates a natural rhythm of tanking, healing, and team reinforcement all based on timing and positioning.
It’s an excellent choice for coordinated teams and prolonged teamfights where sustained frontline pressure is critical.
Want to test your builds in detail? Try this Workshop map: JNC0K (https://workshop.codes/JNC0K) It shows your damage output, healing received, and more perfect for checking how items and powers work together.
Rounds
Player Loadout
Powers
Optional Powers
Items
Stats Impact
Core
Stats
Round Notes
Round Notes
I prefer to invest in some extra damage output early on, especially for the value it brings. At this stage, you don’t necessarily need Ability Power (AP) or survivability items—particularly since we already have Restortify available. As long as you rotate your skills evenly, take cover as you would in a standard match, and avoid overextending, you should be in a solid position.