An optimized and cheap AP soldier build, great for beginners.
This build can also be played when you failed to farm enough money in the first two rounds. The build's peak power is between rounds 3 and 5, after which you can be countered by both increasing HP and smart positioning. After round 5, increasing AP will give less and less damage for more and more money, so items that increase bullet damage after using abilities are bought.
You can find out more about what other builds and options there are for the late game here: https://stadiumbuilds.io/build/0993cbfb-96c5-4477-ae60-2af50602eafd
The build is played the same way as the main one, but you don't need to do any combos until round 5: just shoot your rockets to finish off enemies who have half of their HP left or less. And if you get a chance, run up to the enemy closer to first hit them with direct rockets, and then finish them off with a few bullets.
Rounds
Player Loadout
Powers
Items
Stats Impact
Core
Stats
Round Notes
Survival is more important than damage in the first round. Try to be as active as possible and deal damage safely. You can spam rockets if the enemies are far away, but if they are close, then always hold Helix until the moment when you can finish someone off with it or start a favorable fight with burst of damage.
Items
No additional items this round