Strong Against



Weak Against



Strong Against



Weak Against



🏹 Build explanation:
- This is a Hybrid Build that focuses on right-click one shots and staying alive.
- We prioritize survivability in the early rounds to get as much cash as possible with things like [Tourniquet] and [Ironclad Exhaust Ports].
- By Round 3 onwards you can one-shot squishies with a single right-click (unless they bought Survival items).
- This build is the strongest between rounds 2~6. You will absolutely destroy people in the early / mid-game but will fall off against late game builds if it comes to a Round 7 match.
🏆 Official Stadiumbuilds.io Contest Winning Freja Build! 🏆
Rounds
Player Loadout
Powers
Items
Optional Items
Stats Impact
Core
Stats
Round Notes
Round Notes
...................................... Round 1 .......................................
⚡ Powers:
- We no longer take [Deep Pockets] after its nerf. 25% ammo back is 3 ammo back which is insignificant compared to [Seekerpoint] now. We take [Seekerpoint] this first round to try and snowball some kills early on.
💣 Items:
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The best items for Round 1 are Survival items. So we'll buy [Armored Vest] for our 1v1 duels.
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Next its pretty obvious. We only do Weapon Power damage so more %WP with [Compensator]
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And since healing ourselves also gives us money, we'll take [Plasma Converter].
🎮 Playstyle:
- Your primary objective is to earn money. You want to farm cash shooting their tank while you look for oportunities to updraft into a quick kill on their backlines. You should play like Freja in normal overwatch, its not until next round that we start becoming a real meneace.
⚙️ Optionals:
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If its a good map for [Adrenaline Shot] then use that instead of [Armored Vest].
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If you are a good player [Heartbeat Sensor] will be best for you instead of [Armored Vest]. It'll enhance your already good aim with x-ray vision from time to time.
Comments
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Log InGoated build, been carrying me this season
Do you have a forge code for import build? Please.
Destroys competition if you play movement and style just right untouchable
Actually so busted
I wanted to do the math on MotK and TTT myself, and it isn't as strong as it seems. I'm assuming 20% AP with Seekerpoint, with the Take Aim bolt sticking to the target without a crit.
Take Aim base damage is 40 (hit) + 90 (explosion), each seekerpoint does 10 dmg (seekerpoint arrows are 66% reduced damage) so 30 total, MotK gives 30 (with 20% AP), and then 275 * 0.09 for TTT, gives us a total of 214.75 damage on one right-click. For reference, you need 35% WP to match that from just the base right-click. For 20,500, you could get The Closer and Talon Modification Module, which would give 40% WP, and boost you to 224 on a right-click. If you use more item slots, you can get CodeBreaker, Talon Mod, and Compensator, and get 35% WP with only 16,000
Got a few notes based on my own testing. (In my tests, I had Seekerpoint as a baseline.)
By itself, Mark of the Kitsune should deal 27.5 damage after using an ability. A single Take Aim deals 130 (bodyshot), which is just a bit over ~21% (130*0.21 = 27.3) increase. For a 25% increase it'll have to deal 32.5 damage (even more if it's a headshot). With that said, this is also only after using an ability, while WP improves all shots regardless of having used an ability beforehand, so overall should be able to get a bit more value out of this, especially when you also start accounting for primary shots between Take Aim.
Following your build, buying 20% WP would cost around 7000 in round 3 while Mark of the Kitsune is 11000. You shouldn't really have any breakpoints that are weaker as far as I can tell.
When adding Three-tap Tommygun, a 2 tap combo leaves a Bastion bot with just a sliver of hp left, unless you use an ability before the first Take Aim, but 20% WP and nothing else is enough to kill him without having to use an ability first. Kitsune + Tommygun does deal more damage if you spend a cooldown beforehand, otherwise you'll only get the benefit after the first shot in your combo.
My conclusion, you're probably better off getting WP over Mark of the Kitsune in round 3. Once you get Three-tap Tommygun, you can benefit from Kitsune, but only after you've spent the first cooldown.
Same as @HeelMePlz I just used it on my first ever Freja game and we got the comback of our lifes. GGs
You forgot to add 3 tap mini gun. Thankyou for the awesome build and detailed playstyle. People actually are thinking I'm good
i can literally never get enough money on round 4 to afford ironclad exhaust ports, mark of the kitsune, and three-tap tommygun.
Dang they removed the fourth pwer.
Your round 6 is messed up. You said And finally, to complete the build, we buy [Portable Zipline]. but you dont add the item..
So does take aim count as an ability? So the ability power upgrades the secondary fire? Or is the ability power for the bolas?
Used this for my first Freja game and was surprised I was able to carry with it! 💖
Хорошая сборка! Попробовала ее и сразу первая победа. Выглядит странно что предметы на лечение/выживание, но это очень выручает, тк скорость атаки и так хорошая, а урон мб чуть позже можно увеличить Спасибо♥
here comes the tickle monster