Build Notes
DETAILED ALL-STAR REIN CHARGE GO BRR BUILD
Gameplay
- You're basically going to want to go ham on survivability and cooldown reduction and ability power
- The idea behind this build is brrr charge in, eliminate someone, survive by firestriking and swinging hammer (ideally having a kiriko or mercy healing close range or ana healing long range) and then brr charge out and hopefully eliminate someone while pinning out.
- Based on what people you play against you'll have a tougher time and have to go more survivability, but the point of this build is lowkey nothing counters it. -- -- -- Mei is really the only pain, just play more safe against a mei. If they have fliers or ppl on high ground, either trust your dps and go eliminate everyone else, or get the flying charge go brr power [Gryphon Glider]
- I've played this against orisas, freyjas, mercys, reins, dvas, basically everything youd think can destroy it and just destroyed them instead
Notes
- Don't be an idiot (can't say I haven't done that with this build though it's so fun). Yes charging is fun but you're not invincible and cannot outlive everything.
- If survivability is a problem, follow the optional powers, and go more on letting your shield live, and you live. If your shield lives, you can just charge in and out with your shield and you just won't die (hopefully)
- You will basically always get MVP with this build (if you don't throw), so while it is expensive, you'll probably honestly average 13k-15k credits per round, if you don't just prioritize ap and survivability over fun stuff, do what works for you. You can probably afford even more than what I suggest sometimes.
Rounds
R1Round 1
3500
Player Loadout
Powers
Empty
Empty
Empty
Items
A
A
S
Empty
Empty
Empty
Stats Impact
Total Health
600 HP
Core
Armor
250
Shield
25
Stats
20
Round Notes
Round Notes
No notes for this round
Notes can include strategy tips, item recommendations, and gameplay advice.
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