Items & Abilities
Tank
Damage
Support
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829 results

#1 Single
5% Ability Power. When allies leave your [Crossfade] area, the effect lingers for 2s.

3D-Printed Lance
15% Ability Power. [Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat]. [Energy Javelin] hit also reduces cooldown by 15%.

Abyss Boots
25 Health. While using [Fade], you jump 30% higher.

Abyssal Extender
25 Shields. 10% Cooldown Reduction. 50% [Void Barrier] Duration.

Adrenaline Shot
25 Health; Health Packs grant 20% Move Speed for 5s and 50 Overhealth.

Advanced Nanobiotics
5% Weapon Power; After healing an ally, gain 10% Attack Speed for 3s

Advanced Throwbotics
When you use [Javelin Spin], launch an [Energy Javelin] with 75% less damage.

Aerial Distresser
25 Shields. 10% Attack Speed. Weapon damage to airborne enemies deal 25% bonus damage over 3s.

Aero-Dynam-ite
25 Health. 5% Weapon Power. When your [Dynamite] explodes, gain 30% Attack Speed and 15% Move Speed for 3s.

Aerodynamic Feathers
25 Health. While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.

Aeroweave Cloak
25 Health. 100% [Take Aim] Slowed Momentum Duration. While momentum is slowed by [Take Aim], restore 5% Max Life and 10% Max Ammo every 1s.

Afterburners
25 Health. 5% Cooldown Reduction. 25% Power Slide jump height.

Aftermarket Firing Pin
10% Attack Speed, 5% Move Speed

Aftershock
[Seismic Slam]'s shockwave repeats itself after a 1.5s delay, dealing 60% damage.

Aftershock
Charged Shot Final Blows trigger an explosion for 75% of the damage dealt.

Airwaves
25 Health. 15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier). [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.

All Grown Up
While Overload is active, Turrets are upgraded 1 Level to a maximum of Level 3.

All-Out Auditiva
15% Ability Power. 25% [Amp It Up] Duration.

Alternate Ending
When you use Recall, heal allies within 6 meters for 100% of the damage they have taken in the last 3 seconds.

Alternative Energy
10% Ability Power. 15% Attack Speed. When you use [Fade], refill your [Biotic Energy].

Amari's Antidote
25 Health; 15% Weapon Power; While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.

Ambusher Optics
25% Melee Damage. [Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.

Ammo Reserves
20% Max Ammo

Amplification Barrier
Friendly projectiles that pass through your [Barrier Field] deal 15% more damage.

Ana's Aim-Assist
50 Health. Rocket Launcher direct hits heal 15% of your maximum health over 3 seconds.

Angeleisure Wear
25 Health. While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.

Angelic Acrobatics
15% Ability Power. 15% [Guardian Angel] Move Speed. [Guardian Angel]’s cooldown starts as soon as you jump or crouch.

Anima of Anubis
10% Ability Power. 10% Attack Speed. [Pummel] damage is also increased by Ability Power.

Anti-Beam Coating
25 Armor. 5% Attack Speed (Dragonblade, Shuriken). [Deflect] now blocks Beam attacks.

Antimatter
10% Weapon Power, 35% [Hyperspheres] Explosion Radius.

Antonio's Lesson
50 Health. Gain 50% damage reduction during dashing using [Whirlwind Dash] or [Soaring Slice].

APM AMP
50 Shields. When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.

Apogee Alignment
When you use an ability, create 2 [Hyperspheres] that orbit around you that deals 50% damage.

Aquajet Amplifier
10% Weapon Power. 25% active [Restorative Stream] healing power and 25% [Restorative Stream] healing range.

Arcfinder
5% Cooldown Reduction. [Energy Javelin] deals 25% increased damage to enemies farther than 12m away.

Armored Vest
25 Armor.

Artsy Dartsy
While scoped with Biotic Rifle, Ana can shoot Sleep Dart through the Biotic Rifle with 300% increased projectile speed.

Arturretficial Intelligence
10% Ability Power. 10% Attack Speed. Damage from Rivet Gun's Secondary Fire causes your Turrets to target them.

Asa's Armaments
10% Attack Speed. [Kunai] bounce off surfaces 1 time.

Asteroid Smash
Ability: Crouching while airborne will trigger a mini [Meteor Strike], dealing up to 200 direct hit damage based on distance traveled downward (10s cooldown).

Astrophysical
[Quick Melee] causes enemies hit to levitate into the air for 1s. (10s Cooldown)

Aura Farming
When Inspire is triggered by an ability, all heroes affected by it gain Overhealth equal to 5% of your Max Life for 5 seconds.

Aura Repellant
25 Health. On Use: Knockback all enemies within 8m. (20s Cooldown).

Auto Recall
Once per round, if you would die, instead use Recall for free. Spending your Ultimate Charge reduces Recall's cooldown by 50%.

B-Side Bop
50 Health. 25% Melee Damage. After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.

B.O.B. Jr.
[B.O.B] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.

B.O.B. Wire Defense
10% Ability Power. 25 Armor. When [B.O.B.] finishes charging, [B.O.B.] gains 300 Overhealth.

Back Off
Enemies within your [Biotic Field] take damage equal to 100% of healing output.

Backstabber
After using an ability, your next shot deals 50% additional damage over 3s to enemies struck from behind.

Ballistic Buffer
25 Shields. After taking damage from an Airborne enemy above 3m, gain 50 Overhealth for 3s. (8s Cooldown)

Bang Bang
Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5 seconds.

Bango!
[Frag Launcher] Direct Hits without bouncing Burn for 20% additional damage over 2s.

Barbed Shot
Bonespur shots also fire 2 Spike Guard spikes at hit targets for 10 damage.

Barrel Roll
[Combat Roll] takes you 50% further and deals 65 damage to enemies.

Barrier Benefits
When [Barriers] expire, grant Overhealth equal to 100% of remaining Barrier Health to the target for 2s.

Barrier Reconstruction
When you deal damage with [Rocket Hammer] or [Fire Strike], restore health to [Barrier Field] equal to 15% of its max Health.

Barrier Snippet
25 Health. On Use: Gain 50 Overhealth for 3s. (35s Cooldown).

Battery Pack
10% Ability Power (Biotic Field, Helix Rockets). 40% [Biotic Field] Duration.

Battle Medic
After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s.

Beam Splitter
5% Cooldown Reduction. 25 Shields. While [Kinetic Grasp] is active, reduce incoming Beam and Melee damage by 75%.

Beat Drop
20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals 250 damage.

Beyond Barrier
10% Ability Power. 20% [Projected Barrier] Range.

Big Bang
When a [Frag Launcher] shot bounces, increase its projectile size by 33%.

Bigger Beam
10% Weapon Power (Particle Cannon). [Particle Cannon]’s primary fire range is increased by 20%.

Bigger Magnet
10% Ability Power. [Jagged Blade]'s pull strength is increased by 35%. Pulls downward if the enemy is airborne.

Bingo!
[Frag Launcher] Direct Hits without bouncing reduce cooldown of abilities by 25%.

Bio-Needles
10% Attack Speed. [Biotic Grasp]’s secondary fire restores 50% more [Biotic Energy].

Biolight Overflow
25 Health. 5% Ability Power; When you spend your Ultimate Charge, Cleanse yourself and grant nearby allies 75 Overhealth for 3s.

Biotech Maximizer
25 Health; 10% Ability Power; When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

Biotic Bullseye
While in [Biotic Field], critical hits restore 10% Max Ammo and extend the duration of [Biotic Field] by 0.65s, up to 5s.

Birdseye Blade
10% Ability Power. 5% Cooldown Reduction. Violent Leap's Slash deals 25% increased damage to airborne enemies.

Blacksmith
Using Forge Hammer on an Ally heals them for 66% of Forge Hammer damage.

Blackwatch Tech
10% Ability Power (Deadeye, Flashbang). [Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.

Blade Parade
Holding [Jagged Blade] charges it, increasing its damage by up to 100% and causing it to knockback.

Blast Enhancer
15% Weapon Power. 25% Rocket Launcher Explosion Radius.

Blastproof Boots
25 Health. 5% Move Speed. [Particle Cannon]’s secondary fire self knockback is increased by 100% and no longer damages yourself.

Blazing Blitz
+25% Starting Ultimate Charge. After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for 5s.

Blessed Boosters
25 Health. 10% Ability Power. Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.

Blink Boosts
[Glide Boost] becomes 3 short charges with 75% reduced duration.

Blink of an Eye
Critical hits reduce the cooldown of Blink by 0.04 seconds.

Blitz Barrage
Gain 40% Move Speed during Barrage. After using Jet Dash, fire a Barrage with 75% fewer Mini-Rockets.

Blizznado
While within [Blizzard], heal 15% of your Life every 1s.

Block Party
While [Power Block] is active, heal yourself for 8% of Max Life and all other allies within 8m for 15% of Max Life every 1s.

Blood Needle
50 Health. 50% Spike Guard Max Resource. Each fired Spike Guard spike heals 0.3% Max Life per hit.

Bloodbound
25 Armor. The last enemy to deal a final blow to you is Revealed when nearby. Deal 15% more damage to them and take 15% reduced damage from them.

Bloodcrazed
[Rampage] and [Carnage] give 15% of Max Life as Overhealth per hit.

Bloodhound Mask
15% Weapon Power. Gain 5% Weapon Power for each enemy with a [Wound] within 12m.

Bomb Diffusal Boots
25 Health. 5% Weapon Power (Heavy Pulse Rifle). 90% Reduced [Helix Rocket] Self-Damage. When you damage yourself with [Helix Rocket], it knocks you back 200% further.

Bonerot
Ammo gained from Spike Guard deals 20 extra damage. Spike Guard ammo regeneration speed is increased by 25%.

Boomfist
Hitting multiple enemies with [Rocket Punch] grants 5% Ultimate Charge for each extra enemy hit and reduces the cooldown of [Power Block] by 0.5s.

Booming Voice
15% Ability Power. 50% [Commanding Shout] Radius. Shout affects allies out of line of sight.

Boomslang's Blaster
10% Ability Power. 10% Ability Lifesteal. Ability: Use Quick Melee during Spike Guard to immediately fire 5 spikes at targets. (10 second cooldown.)

Boost Recycler
10% Ability Power. If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.

Boosted Rockets
25% [Glide Boost] Duration. During [Glide Boost], gain 10% Damage Reduction.

Booster Jets
20% Attack Speed; When you use an ability or Gadget, gain 10% Move Speed for 2s

Bow Down
[Rampage] now also knocks down enemies hit for 1.5s.

Braced Blade
25 Health. Gain 1 [Onslaught] stack for every 50 damage absorbed with [Warding Stance].

Breakout
While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)

Breezeborne Blessing
10% Ability Power. [Harmony Orb] heals airborne allies for 15% more.

Bringin' the Pain
Downpour costs 20% less Ultimate Charge. After using Downpour immediately reset all cooldowns and gain 25% Cooldown Reduction for 10 seconds.

Buck Wild
Peacekeeper hits grant 1% Move Speed for 5 seconds, stacking up to 15 times. At max stacks, gain 10% damage reduction.

Build-A-Blast Buckshot
50 Health. After using Coach Gun, gain 15% Damage Reduction while airborne.

Bullet Time
When you use Recall, drop a temporal field that slows projectiles by 95% for 6 seconds and you take 25% less damage from Hitscan for 3 seconds.

Bullseye
[Flashbang] hits and Critical Hits reduce Combat Roll's cooldown by 2s.

Bunny Hop
Using Violent Leap without using Slash refunds 2 seconds of cooldown for Violent Leap and Jagged Wall.

Burst Aid
Use Reload to consume all Repair Pack charges. For each charge, heal 25% of Max Life and gain 10% Attack Speed for 3 seconds. (10 second Cooldown).

Busan Blaster
20% Ability Power. [Light Gun] gains a secondary fire, which charges up to fire a explosive piercing shot that deals 80 ability damage. Does not generate Ultimate Charge.

Caduceus EX
10% Weapon Power. 33% [Caduceus Staff] Range.

CAF Calibrator
10% Ability Power. 50% Disruptor Projectile Speed.

Cairo Coolant
25 Health. 5% Cooldown Reduction. When you knock yourself back with Concussive Blast, gain 20% Movement Speed for 3 seconds.

Calamity
Using [Coach Gun] reloads 25% of your Ammo. The restored shots burn enemies for 40(WP) over 3s.

Calcium Efficiency
5% Weapon Power. Gain 15% Weapon Lifesteal for 5 seconds after reloading ammo or gaining ammo.

Carpet Bomb
Gain 40% Move Speed during Barrage. Barrage has 50% increased duration.

Cataclisma
[Projected Edge] explodes on enemy hit, dealing 30 (AP) damage to enemies within 4m.

Catalytic Crystal
15% Ability Power; Ability damage and healing grants 20% more ultimate charge.

Caustic Exo-Armor
50 Health. 10% Weapon Lifesteal. 10% Ability Lifesteal. +15% Lifesteal while in [Nemesis Form].

Celestial Clip
10% Weapon Power (Caduceus Staff, Caduceus Blaster). 33% Max Ammo (Caduceus Blaster). [Caduceus Blaster] has a 10% chance to fire an extra shot that doesn't consume ammo.

Centripetal Charge
25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.

Chain Evoker
50 Health. 5% [Caduceus Staff] Damage Boost. 15% Ultimate Charge from Damage Boost.

Chain Extender
15% Ability Power. 50% Whip Shot Range.

Chain Grasp
After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 4s.

Chaingun
While continuously shooting [Pulse Rifle], each shot grants 0.4% Weapon Power, stacking up to 100 times.

Champion's Kit
35% Ability Power

Charged Chassis
25 Health. [Fortify] grants additional Overhealth equal to 10% of your max Life.

Charged Chompas
50 Health. 10% Ability Power. Ability damage grants 3% Ultimate Charge.

Charged Plating
10 Health. After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Chargeguard
25 Health. After deflecting a melee attack, gain 2% Ultimate Charge.

Chasm Crusher
15% Ability Power and 15% [Seismic Slam] leap distance.

Chimera Cross
10% Ability Power. After blocking damage, gain 15% Ability Power for 5s.

Chimera's Maw
5% Ability Power. 50% [Fire Strike] Radius. 25% [Fire Strike] Projectile Speed. Hitting an Airborne target above 3m burns them for 20% of Fire Strike damage over 3s.

Chip-Damage Diverter
50 Health. When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.

Chop Chop
[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.

Chrono Bomb
20% Ability Power. 50% Pulse Bomb Explosion Radius. Enemies Stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack Speed for 2 seconds.

Circle of Strife
While using [Transcendence], apply [Discord Orb] to all enemies within range.

Circuit Breaker
Electric damage is increased by 2%. Gain 15% of Electric damage as Overhealth, up to 100.

Clean Sweep
15% Ability Power. 15% Ability Lifesteal. 50% [Swift Strike] Width.

Cleansing Charge
When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansed.

Clocked
Turret damage marks enemies for 8s. Gain 25% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.

Clone Conjuration
After using [Swift Step], create a clone of yourself that lasts for 4s. Clone has 65% less damage and healing.

Cluster Core
25% Ability Lifesteal (Sleep Dart, Biotic Grenade). [Biotic Grenade] cooldown is reduced by 1s for each target it hits.

Coalegion
25 Health. 15% Ability Power (Biotic Orb, Coalescence). Allies healed by [Coalescence] deal 15% increased damage.

Codebreaker
15% Weapon Power; Ignore 50% of Armor's damage reduction

Cold Blaster
Endothermic Blaster's primary fire does 20% increased damage to enemies within Blizzard.

Coldspot
25 Health. Primary fire and [Blizzard] can remove burn. Primary fire applies 35% Slow for 1.5s to an airborne enemy.

Colossal Construct
25 Armor. Gain 20% of [Annihilation] damage as Overhealth.

Colosseo Coin
25 Health. The last player to land a killing blow on you becomes a target. Eliminate the target to gain 200 extra Stadium Cash and reset cooldowns.

Colossus Core
50 Armor. +40% Knockback Resist. +40% Slow Resist. On Use: Gain Unstoppable, 25% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 5s. (25s Cooldown).

Come Get Yer Armor
After using Overload, throw 2 Armor Packs that grants Armor equal to 20% of your Max Life. Armor Packs do not stack.

Comfy Cloud
[Sleep Dart] explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.

Commander's Clip
10% Attack Speed; 40% Max Ammo; When you use an ability or Gadget, restore 10% of your Max Ammo

Commotion Cycle
Charged Shot refunds up to 35% of Disruptor Shot's cooldown, based on the Charge spent.

Compensator
5% Weapon Power

Competitive Analysis
+15% Weapon Power. Gain 20% Weapon Lifesteal against enemies in the Damage role.

Compression Fatigues
25 Health. 5% Ability Power. 25% [Sprint] Move Speed.

Conductor Chase
Generate 25% more Railgun charge. Railgun charge decays 75% slower.

Consecrated Ground
+25% Starting Ultimate Charge. While Rally is active, trigger Inspire every 1.5 seconds and ability cooldowns refresh 25% faster.

Containment Field
10% Cooldown Reduction. +50% [Kinetic Grasp] Duration.

Containment Shield
[Barrier] heals target for 5% of your Max Life every 1s, and grants 20% Move Speed while active.

Continuum
Before dying, temporarily come back to life with 15% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)

Controlled Boom
After throwing [Dynamite], reactivating the ability causes it to explode after a 0.5 second delay. [Dynamites] that explode mid-air burn for 1s longer.

Conversion Protocol
[Block] heals Ramattra for 25% of damage mitigated over 3s.

Cosmic Coolant
[Pulsar Torpedoes] cooldown is reduced by 0.5s for each target it hits.

Coulder
[Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies, dealing 20 damage.

Countermeasures
When you mitigate 150 damage with [Defense Matrix], automatically fire 2 [Micro Missiles].

Crater Creator
10 Health. 10% Weapon Power. Performing an Overhead swing mid-air drags the hit enemy down to the ground along with Vendetta, dealing 30 (WP) damage on land.

Cratered
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 15%.

Crimson Cloak
25 Health. 10% Ability Power. When Death Blossom starts, gain Overhealth equal to 5% of your max Life for each enemy within its range.

Cross-Orbal
[Biotic Orb] launches an additional [Biotic Orb] of the other type with 60% reduced capacity.

Crossing Guard
[Kitsune Rush] now also reduces enemies Move Speed by 50% for 2s.

Crowd Control
10% Ability Lifesteal. [Death Blossom] gains 4% Ability Power for each enemy within its range.

Crowd Pleaser
After using [Soundwave], heal all allies affected by [Crossfade] for 33% of [Soundwave]'s damage. This healing is doubled while [Amp It Up] is active.

Crusader Hydraulics
50 Armor. 10% Weapon Damage Reduction. When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.

Crusader's Cure
25 Health. Using [Charge] cleanses all negative effects.

Cryclone
[Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.

Current Convertor
10% Weapon Lifesteal (Tesla Cannon). Gain 15% of damage dealt by Tesla Cannon's secondary fire as Overhealth, up to 100.

Cushioned Padding
25 Shields; -40% Incoming Negative Effect Duration; When affected by Stun, Sleep, or hinder, restore 10% of your max Life over 3s.

Custom Kicks
38 Health. When you use Blink, grant yourself and allies within 6 meters 10% Move Speed for 1 second.

Custom Stock
10 Health. 5% Weapon Power; 10% Ability Power

Cut 'Em, Gracie!
Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s.

Cybernetic Speed
Dealing damage with [Shuriken] grants 2% [Shuriken] Attack Speed for 3s, stacking up to 15%.

Cybervenom
10% Ability Power; 5% Cooldown Reduction; Dealing ability damage applies 30% healing reduction for 2s.

Cyclic Salvo
Rocket Launcher direct hits grant 10 fuel and reduce your cooldowns by 1 second.

Cyclist Gloves
When you use an ability, gain 20% Attack Speed for 3s.

Cyclone
When you use [Updraft], fire a [Take Aim] bolt that deals 25% reduced explosion damage at your crosshair.

Cyclone Charge
[Whirlwind Dash] to continue spinning up to 3s for 75% damage after the initial spin.

Dae-hyun's Detonator
15% Ability Lifesteal. If your [Mech] detonates mid-air, increase [Self-Destruct] explosion damage by 100% and range by 100%.

Dampener Grip
15% Ability Power. 10% Attack Speed. When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.

Dash Boots
10% Move Speed. Jumping in mid-air will dash you a short distance.

Dashing Skates
25 Health. 5% Movement Speed. On Use: Dash a short distance. (15s Cooldown).

Dauntless Draught
50 Health. 15% Move Speed during [Wraith Form]. 33% [Wraith Form] Duration.

De Kuiper's Thesis
50 Shields. [Experimental Barrier] heals nearby allies for 3% of your max Life every 1s.

Dead Man Walkin'
Enemies below 30% HP have their heads marked. Marked heads are larger and Critical Hits against marked enemies have 50% Weapon Lifesteal.

Death Step
After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage.

Deconstruction
After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.

Deconstructor
15% Max Ammo. Tesla Cannon deals 50% more damage to deployable objects, such as turrets and barriers.

Deep Pockets
When you use an ability, restore 30% of your Max Ammo.

Defiance Core
[Warding Stance] energy regenerates now even while blocking at 75% rate. For every [Projected Edge] fired, reduce [Whirlwind Dash] and [Soaring Slice] cooldown by 0.7s.

Deflect-o-Bot
+200% Deflected Projectile Speed. During the first 2s of [Deflect] automatically deflect projectiles toward enemies.

Deflecting Dash
15% Ability Power (Swift Strike). During [Swift Strike], deflect incoming projectiles toward your reticle.

Destruction's Divide
+25% [Coalescence] Duration. [Coalescence] can be toggled between pure healing or pure damage with 30% greater effect.

Devastation
25 Health. Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 75 Health.

Dez's Damage Dampeners
25 Health. 50% Knockback Resist. When knocked back, gain 25% Move Speed for 3s.

Discord Fever
When [Discord Orb] is applied to a target, they take 50 damage over 5s.

Discord Inferno
When you critically hit a target affected by [Discord Orb], the [Orb of Destruction] explodes, dealing 50 damage.

Distortion
Allies boosted by [Caduceus Staff] gain 20% Lifesteal.

Divine Intervention
50 Shields. When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.

Donut Delivery
5% Cooldown Reduction. [Swift Step] heals nearby allies by 80 Life over 2s.

Double Barreled
[Coach Gun] gains an additional charge.

Double Dash
After [Whirlwind Dash] is finished, it can be reactivated within 3s for 75% damage.

Double Helix
[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.

Double Trouble
Gain 1 additional charge of [Steel Trap].

Drag Reducers
10% Ability Power. 100% Pulse Bomb Throw Distance.

Dragon's Breath
[Dragonblade] swings launch a large piercing projectile that deals 50% of [Dragonblade]’s damage.

Dragons' Incinerator
25 Armor. 20% Rally Duration. Enemies within Rally are burned for 5% of their max Life for every 1 second, healing you by the same amount.

Dreadknight
+50% [Annihilation] Damage, +1s [Annihilation] Duration.

Dreamy
[Sleep Dart] can hit allies, healing 80% of their max Life over 4s instead of putting them to sleep.

Dual Harmony
Gain a 2nd [Harmony Orb] but they both heal 35% less.

Dual Layer Dampener
25 Armor and 10% increased [Power Block] damage reduction. [Power Block] now also reduces damage against Burn and other damage over time effects.

Duck and Roll
25 Health and 5% Cooldown Reduction. Combat Roll distance is increased by 50%.

Duelist's Draught
25 Health. 5% Move Speed. Gain 15% damage reduction if there is only 1 enemy within 6m.

Dwarlord
Overload grants all allies within 5m Overhealth equal to 50% of Overload Overhealth and 10% Attack Speed.

Eagle Eye
50 Health. Take 25% less damage from enemies farther than 12m.

Easy Rider
Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.

Ebb and Flow
[Guardian Wave] rewinds to its starting location with 50% damage.

Ecopoint Cryobed
On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.

Efi's Theorem
25 Armor. 20% Ability Lifesteal. 50% [Fortify] Duration.

El-Sa'ka Supressor
10% Weapon Power; Critical Hits apply 30% Healing Reduction to the target for 3s.

Electro Cluster
+20% Tesla Cannon Primary Fire Range. Tesla Cannon's Primary Fire deals 2% increased damage per enemy being hit.

Electro Lights
10% Attack Speed (Augmented Fusion Driver). Recover from being [Overheated] 50% faster.

Electrolytes
10 Health. At the start of the round and every time you respawn, gain 30% Movement Speed for 10s while out of combat and 100 Overhealth.

Elite Rotator Cuff
10% Ability Power. 35% [Javelin Spin] Duration.

Emergency Chip
25 Shields. 5% Weapon Power. Once per Life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s.

Emily's Affection
19 Health. After using Recall, gain 50 Overheath for 5 seconds.

Empowering You
[Biotic Grasp]’s secondary fire can target allies, increasing their damage by 15%.

Endgame Equalizer
25 Health. 15% Ability Power. When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.

Enduring Edge
10% Weapon Power (Dragonblade). 4s [Dragonblade] Duration.

Energized Bracers
10 Health. 10% Ability Power; 10% Ability Lifesteal

Energy Leech
10% Ability Power. Disruptor Shot eliminations grant 10% Ultimate Charge.

Enhanced Target Sensors
5% Attack Speed. 5% Weapon Power. Deal 10% more damage to enemies farther than 12m away.

Enhanced Targeting System
During Overclock, Railgun Primary Fire automatically targets enemies.

Enlightenment
Allies affected by [Harmony Orb] are healed for 30% of the damage you deal.

Equilibrium Gear
25 Health. 5% Cooldown Reduction. While climbing, heal 5% of your Life every 1s.

Equivalent Exchange
You have 3 charges of [Resurrect] with 33% reduced cast time, but their cooldowns only reset at the start of a round. Dealing 1000 [Caduceus Blaster] damage restores 1 charge.

Espresso Shots
5% Weapon Power. 10% Move Speed. Eliminations during Overclock increase its duration by 2s.

Ethereal Excision
While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.

Evasive Maneuvers
After using Jump Jet, Concussive Blast gains homing and hinders enemies for 1.5 seconds on direct hit.

Event Horizon
Damage absorbed by [Kinetic Grasp] grants Overhealth to visible allies and restores [Experimental Barrier]’s health. Excess is converted to Overhealth.

Exalted Empress
After using [Soaring Strike], overhead strike and [Sundering Blade] gives 30% of damage as temporary Overhealth, up to 100.

Exo Springs
25 Health. Holding Crouch increases the height of your next jump by up to 250%. (15s Cooldown).

Experimental Tech
Disruptor Shot slows enemies within its area for 25% and grants 50% of its damage dealt as Railgun Charge.

Express Detonation
[Self-Destruct] explodes 15% faster.

Extendothermics
[Endothermic Blaster]’s primary fire range is increased by 6m.

Extendrils
15% Ability Power. 30% [Biotic Orb] Tendril Range.

Extra Charge
Concussive Blast gains 1 extra charge.

Eye of Horus
50 Shields. [Nano Boost] can target allies through walls and its range is increased to 60m.

Eye of the Spider
25% Weapon Power; Deal 10% increased damage to enemies below 30% Life

Eye Of The Yokai
10% Ability Power (Protection Suzu). 35% [Kitsune Rush] Duration.

Facetanking
[Defense Matrix] heals you for 30% of the damage it blocks.

Factory Reset
While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction.

Falconer
Nano Boost also gives 30% increased Attack Speed and 25% Ultimate Charge.

Farsight Focus Sash
10% Weapon Power (Healing Ofuda, Kunai). When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.

Fast Forward
While above 50% Move Speed, increase damage by 30%.

Fawkes' Funny Fuel™
15% Ability Power, 15% Ability Lifesteal, 15% [Concussion Mine] Explosion Radius. If [Concussion Mine] is 5m above the ground when detonated, increase its explosion radius by 25%.

Feathered Soles
25 Health. On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus. (20s Cooldown).

Feeling The Burn
Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s.

Field Rations
10 Health. While on the objective, restore 8 Life every 1s.

Field Support
25 Armor. 5% Weapon Power. On Use: Place a Healing Field at your location that restores 50 Life every 1s for 3s. (15s Cooldown).

Final Form
While [Nemesis Form] is active, Ramattra is healed for 50 per second while within [Ravenous Vortex].

Fine-Tuned Thrusters
Gain 35% Damage Reduction during Power Slide. Power Slide duration increased by 100%.

Fire at My Fingertips
Dealing weapon damage to burning enemies restores 1 ammo.

Firestarter
50 Health. Your Burning effects gain 35% Lifesteal.

First Aid Kit
25 Shields; Reduce the time before your life begins regenerating by 33%.

First Responder
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.

Fission Chamber
While affected by [Hyper Ring], [Medi-Blaster]'s fire rate is fully automatic.

Fission Field
[Projected Barrier] also applies to 1 additional ally within 10m, but has 20% reduced duration and 25% reduced max energy gain.

Flash Fist
For 1 second after using Blink, your next Quick Melee is affected by Ability Power, deals 10 extra damage, and knocks enemies back.

Fleet Foot
[Swift Step] can be used directionally without a target. Cooldown is increased by 35% when used without a target.

Flight Plan
25 Health. After using Jump Jet or Jet Dash, gain 25 Overhealth for 3 seconds.

Flow State
While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s.

Flying Kick
While airborne, [Quick Melee] becomes a dash kick that stuns if it knocks an enemy into a wall and deals 40 damage. (5s Cooldown)

Focused Flurries
15% Attack Speed. Max Ammo is increased by 75% but reloading takes 50% longer.

Focused Fusion
[Fusion Cannons]’s spread is reduced by 50% and damage falloff range is 20m farther.

Forager
For 2s after using [Quick Dash], [Revdraw Crossbow] hits heal you for 6% of your Max Life.

Foresight
After using Blink, your next 4 shots within 2 seconds auto-aim to targets within 10 meters.

Forged in Fire
While Overload is active, every Forge Hammer swing explodes, dealing Forge Hammer damage equal to 10% of Max Life in a 3m radius.

Forged Under Fire
While [Deflect] is active, heal for 125% of the damage it prevents.

Forgewalker
5% Ability Power. 5% Cooldown Reduction. Gain 20% Move Speed while standing in Molten Core.

Fortified Jump Pack
50 Armor. Damage received during Jump Pack is reduced by 20%.

Fortress
Jagged Wall becomes 35% larger. Jagged Wall knockback applies 25 additional damage.

Forward Shielding
25 Health. 10% Ability Power. When you use Barrage, gain 25% of your Max Life as Overhealth for 3 seconds.

Fountain of Soothe
Sleep Dart spawns a Biotic Grenade with 50% healing, 50% damage, and 50% duration on impact.

Foxy Fireworks
From max ammo, 3 thrown [Kunai] expode on contact, dealing 20 damage to nearby enemies.

Frags For Days
[Frag Launcher] has a 25% chance to shoot an additional projectile that deals 66% reduced damage.

Frankie's Fixer
50 Health. Heal 2.5% of your Max Life for each ammo loaded using Combat Roll.

Frenzy Amplifier
Eliminations grant 15% Attack Speed and Move Speed for 3s

Friendly Fissure
25 Health and 10% Ability Power. [Meteor Strike]'s area of effect grants all other allies Overhealth equal to 20% of your Max Life for 5 seconds.

Friendship Bracelet
10% Ability Power. Increase your healing by up to 20%, based on how close you are to your target.

Frontliners
Allies in range of your [Biotic Field] gain Overhealth equal to 25% of your max Life for 3s.

Frost Armor
Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.

Frost Nova
When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damage.

Fuel Conversion
Jet Dash gains 50% cooldown reduction but now costs 65 fuel.

Fuel Depot
Rocket Launcher direct hits permanently increase your maximum fuel by 2, stacking up to 25 times.

Full House
Flashbang hits reduce Fan the Hammer's spread by 25% for 2 seconds.

Furious Friction
[Warding Stance] has 50% increased energy regeneration rate.

Furnace Fuel
25 Health. 5% Ability Power (Coach Gun, B.O.B., Dynamite). Cleansed Burns grant 3% Ultimate Charge.

Fusion Core
5% Attack Speed. When [Block] mitigates damage, gain 15% Attack Speed for 3s.

Gachabomb
+20% [Total Mayhem] Explosion Radius. [Total Mayhem] creates a random number of additional bombs.

Galvanized Core
25 Health. 25% [Boosters] Duration.

Genji's Galvanic Gloves
10% Weapon Power. 10% Attack Speed. [Orb of Destruction]’s secondary fire charges 20% faster.

Get Stuffed!
Quick Melee hits grant 5% Ultimate Charge.

Ghosted
While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by 30% for 3s.

Gibraltar Generator
10% Weapon Power. Barrier Projector grants Winston 10% increased Weapon Power while inside.

Glass Extra Full
25 Health. 5% Attack Speed. Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 25.

Gloomgauntlet
50 Armor; 15% Melee Damage; Melee Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

God Ray
Ability damage to targets over 10 meters away Burns them for 4% bonus damage for every 1 meter the ability traveled.

Goddess's Aura
25 Health. After using [Swift Step], gain 100 Overhealth for 4s.

Golden Monk
50 Armor. For every 50 Armor you have, gain 5% [Quick Melee] Damage.

Gotta Have Faith
[Harmony Orb] targets can be out of your line of sight for 10s longer before [Harmony Orb] returns to you.

Gravitational Push
10% Weapon Power. 15% Melee Damage. During [Glide Boost] your [Quick Melee] knocks enemies back.

Graviton Anomaly
25% Ultimate Cost Reduction. [Graviton Surge] base damage is increased to 30 and increased by [Energy], but has 50% reduced duration.

Greased Loader
25% Max Ammo. 15% Reload Speed.

Grenadius Pin
20% Ability Power (Sleep Dart, Biotic Grenade, Nano Boost). 30% [Biotic Grenade] Radius.

Gryphon Glider
25 Health. 10% Ability Lifesteal (Charge, Earthshatter, Fire Strike). You can now fly during [Charge].

Gutpunch Gauntlet
10% Weapon Power. While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.

Hanamura Healing
Critical hits and [Swift Strike] grant Overhealth equal to 35% of their damage dealt.

Hard Stuck
Disruptor Shot can stick to enemies. Stuck Disruptor Shots deal 25% less damage.

Hardlight Accelerator
10% Weapon Power; 10% Cooldown Reduction; When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times

Hardlight Weave
25 Armor. Increase Barrier Shield Health by 150% of Max Armor.

Harold's Glasses
25% Max Ammo. Tesla Cannon's secondary fire deals 25% increased damage.

Harvest Fest
[Hellfire Shotgun] hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% Life, 25% Ammo, and gain 25% Move Speed for 3s.

Hashimoto's Bane
After using an ability, your next secondary fire throws 2 extra [Shuriken] that seek enemies but that deal 50% less damage.

Haste Paste
25 Health. 5% Ability Power. Repair Pack grants 10% Move Speed to target while active.

Haste Subroutine
15% Attack Speed. After using [Harmony Orb] or [Discord Orb], gain 100% Projectile Speed for 3s.

Heal Formation
Allies affected by [Hyper Ring] are healed for 40% of the damage you do.

Heat Seekers
After using Jet Dash, your next Primary Fire locks onto enemies.

Helix Inhibitor
20% Ability Power. Concussive Blast slows affected enemies by 20% for 2 seconds.

Helping Hand
[The Best Defense] grants bonus Overhealth equal to 8% of bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% of that Overhealth to the nearest ally.

Here To Spot You
[Projected Barrier] pulls you to the targeted ally and heals you for 20% of Max Life over 3s.

Hidden Blade
Gain 60% Melee Lifesteal and increases [Quick Melee] damage by 15.

High Capacity Tubing
10% Weapon Power (Biotic Grasp). 50 Max [Biotic Energy].

Hiking Hoverboots
10% Move Speed. While airborne, hold Jump to hover for up to 3s.

Himalayan Hat
10% Attack Speed. While [Blizzard] is activated, gain 10% Attack Speed.

Hip Hop
10% Weapon Power. 10% Ability Power. After [Wallriding], gain an additional jump while airborne.

Hit Me Again
Each fired Spike Guard spike hit reduces Violent Leap's cooldown by 0.1 seconds. Spike Guard Movement Speed Penalty is reduced by 50%.

HollaGram Helmet
50 Armor. When you use [Fortify], allies within line of sight gain Unstoppable for 2s.

Home Remedy
[Biotic Grenade] grants Overhealth equal to 200% of its healing.

Home Turf
25 Health. [Jagged Wall] increases Hazard's Movement Speed by 20% and Jump Speed by 100% while within 9m.

Hooves of Steel
After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify].

Hop Boom
After launching yourself with [Concussion Mine], detonate a [Concussion Mine] wherever you land with 20% reduced effectiveness.

Horizon Expander
20% Ability Power. Jump Pack's landing area can increase by up to 100% while airborne.

Hot Potato
[Flashbang] becomes magnetic and has 50% increased throw distance.

Hot Rotate-O
When you [Overheat], [Javelin Spin] cooldown is reduced by 100%.

Hunker Down
When [Helix Rocket] deals damage, create a [Biotic Field] with 50% duration at your position.

Hunter's Mark
25 Health. 5% Weapon Power. Enemies with a Bounty of 750 or more are revealed to you within 40m. Eliminating them grants 350 additional Stadium Cash.

Hybrid Battery
5% Weapon Power (Particle Cannon). [Energy] cannot be reduced below 20.

Hydro Mender
25 Shields. Restore 2% of your shield every second. While [Rushing Torrent] is active, restore an additional 10% every second.

Hydrocache
25 Shields and 10% Weapon Power. 25% [Restorative Stream] max resource.

Hyper Healer
Allies affected by [Hyper Ring] gain 85 Overhealth.

Hyperloop
[Hyperspheres] direct hits reduce the cooldown of [Accretion] by 0.8s.

I.V. Drip
25 Health. While affected by [Biotic Grenade], Ana gains 150 Overhealth.

Iaido Strike
After [Deflect] ends, quickly swing your [Dragonblade] once.

Ice Sheet
25 Health. [Ice Wall] Duration is increased by 1s and health is increased by 100%.

Iceberg
[Ice Wall] spawns a mini [Blizzard] that slows enemies.

Icy Coolant
10% Weapon Power; 5% Cooldown Reduction

Icy Veins
10% Ability Power. [Blizzard] deals 100% increased base damage.

Iggy's Ignition
5% Attack Speed. 5% Move Speed. If you use Blink while Airborne, gain an air jump.

Ignition Burst
[Boosters] knockback applies burn that deals 60 damage over 3s.

Impact Burst
[Fire Strike] triggers an explosion the first time it hits an enemy, dealing 30% of its damage in a 3m radius.

Improvised Dynamite
20% Ability Power. 10% Cooldown Reduction. [Flashbang] explosion radius is increased by 50%.

Improvised Explosives
10% Ability Lifesteal. 10% Starting Ultimate Charge. After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.

Incendiary Blastpaper
10% Ability Power. [Coach Gun] applies Burning, dealing 75 Burning damage over 5s.

Infrared Lenses
15% Ability Power (Coach Gun, B.O.B., Dynamite). Deal 20% increased damage to Burning enemies.

Infusion Generator
Increase [Barrier Field] Health by 250% of your bonus max Life.

Ingrid's Ingenuity
50 Armor. 10% Attack Speed. Forge Hammer Damage or Healing grants Overhealth equal to 2% of Max Life, up to 20% Max Life.

Inner Peace
Gain a [Harmony Orb] that is always attached to you. It heals for 75% less.

Insatiable Spiral
+50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage.

Instant Karma
When a target of your [Discord Orb] damages you, restore 50% of that damage over 2s.

Iridescent Iris
20% Ability Power; 10% Cooldown Reduction; After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Iron Eyes
25 Armor. You take 20% reduced damage from Critical Hits.

Iron Lung
25 Health. While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.

Ironblood Injectors
50 Armor. While Overload is active, grow 30% in size and restore 5% of Max Life every 1s.

Ironclad Cleats
25 Armor. 5% Weapon Power (Rocket Hammer). 40% Knockback Resist.

Ironclad Exhaust Ports
10 Health. 5% Cooldown Reduction; When you use an ability or Gadget, gain 25 Overhealth over 3s.

It's 12 O'clock Somewhere
Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.

It's Orbin' Time
[Orb of Destruction]'s secondary fire can charge up to 3 additional orbs.

Jab Cross
After you use an ability, gain 75% [Quick Melee] Attack Speed and increase [Quick Melee] range by 1m for 3 seconds.

Jamison's Jumpers
15% Ability Power. 25 Health. Detonating [Concussion Mine] on yourself reduces [Concussion Mine] cooldown by 10%.

Jet Skates
25 Health. 10% Weapon Power. 10% Ability Power. On Use: Dash a short distance. (8s Cooldown).

Jetforce Jab
[Rocket Punch] can go through multiple enemies and Burns then for 20% bonus damage over 3s.

Juiced
When Jagged Wall is spawned, heal all allies within 12 meters by 100 over 2 seconds.

Jumper Cables
25 Shields. 5% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier). After using a [Barrier], start regenerating Shields instantly.

Junker Whatchamajig
25 Health. 25% Starting Ultimate Charge

Just Roll With It
[Combat Roll] gains additional 25% damage reduction and heals 30% of your Life over 3s.

Keen Kunai
[Kunai] critical hits decrease active ability cooldowns by 15% and refund 3 ammo.

Keepsake of Chaos
25 Armor. Eliminating an enemy affected by [Discord Orb] grants 5 Armor for the rest of the round, up to 50 Armor.

Kitsune Charm
50 Shields. -40% Incoming Negative Effect Duration. On Use: Cleanse most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s. (20s Cooldown).

Kitsune Kicks
10% Move Speed. Gain the ability to [Double Jump].

Kitsune Snippet
25 Shields. 5% Cooldown Reduction. On Use: Gain 50 Overhealth and 25% Move Speed for 3s. If you are debuffed, gain an additional 100. (25s Cooldown).

Laceration
[Swift Strike] deals 35% additional damage over 3s to enemies hit.

Lassoed
On impact, [Energy Javelin] will pull enemies within 4m to itself.

Launch Vector
Whenever you knockback an enemy with Concussive Blast, fire 3 homing mini-rockets at them.

Leaf On The Wind
[Healing Ofuda] bounces to another ally up to 2 times, healing for 30% of the normal amount.

Legendary Loadout
[Micro Missiles] are replaced with 6 Heavy Rockets, which deal 325% more damage and have 100% increased radius.

Let Off Some Steam
While Overload is not active, Weapon Damage and Weapon Healing reduces Overload Cooldown by 10%.

Let's Bounce
[Soundwave] has 25% increased knockback and deals bonus damage equal to 50% of [Soundwave]'s damage if the target hits a wall.

Let's Go Win
Eliminations reduce the cooldown of [Commanding Shout] by 50%.

Lethal Dose
10% Ability Lifesteal (Sleep Dart, Biotic Grenade). [Sleep Dart] direct hit deals 100 bonus damage and gives Ana 60 Overhealth.

Levitation Shawl
10% Ability Power. During [Coalescence], gain free flight.

Liao's Logistics Data
15% Ability Power. 15% Disruptor Shot duration.

Lifelift
+50% [Particle Barrier] Size. Increase [Barrier] Health by 50% of Bonus Max Life from Items.

Light Launcher
15% Weapon Power. Consecutive [Particle Cannon] secondary fire shots consume 20% less Ammo, up to 60%, for your current magazine.

Lightning Rod
Hits with [Tesla Cannon]'s fully charged secondary fire bounce to all other enemies within 6m for 75% reduced damage.

Lille Fælde
After using [Updraft], your next [Take Aim] while airborne fires a mini [Bola Shot] that no longer pulls and has 40% reduced effectiveness.

Lindholm Launcher
15% Ability Power. 15% Turret Targeting Range. 50% Turret Throw Range.

Lindholm Wall
Increase Barrier Shield size by 60% and Barrier Shield Health by 100%. Shield Bash can hit multiple targets.

Liquid Nitrogen
25 Health; 10% Ability Power; Dealing ability damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.

Lithium Alloy
25 Health. 10% Ability Power. 50% [Steel Trap] Throw Distance. Enemies that trigger [Steel Trap] Burn for 75 damage over 3s.

Loaded Knuckles
25 Armor and 20% Melee Damage. [Quick Melee] hits restore 1 ammo and [Rocket Punch] hits restore 100% of your ammo.

Lock and Load
During [Power Slide], [Railgun] restores 100% of your Max Ammo every 1s.

Lock-On Shield
25 Health. While aiming [Pulsar Torpedoes], gain Overhealth equal to 25% of your max Shields.

LoFly Beats
5% Weapon Power (Sonic Amplifier). 5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier). While in [Speed Boost], [Soundwave] knocks you back.

Long Distance Wings
10% Ability Power. 33% [Guardian Angel] Range.

Long Range Blaster
20% Weapon Power. [Mediblaster] has 15m increased falloff range.

Lucheng Launchers
50% Primal Rage duration. 50% Jump Pack base damage. During Primal Rage, Jump Pack's base damage becomes Electric and can increase up to an additional 100% while airborne.

LumériCo Fusion Drive
50 Armor; 15% Ability Power; When you use an ability or Gadget, restore 50 armor or shields over 3s.

Lunar Leap
Gain 2% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.

Lux Loop
5% Ability Power. 5% Weapon Power. 25% [Hyper Ring] Duration.

Lynx's Datadrive
25 Health. 10% Ability Power. Restore your Life equal to 30% of Damage Mitigated by Projected Barrier.

Maces to Faces
Whip Shot's size is increased by 1 meter and can hit multiple enemies. Inspire lasts 1 second longer when triggered by Whip Shot.

Macro Missile
[Micro Missiles] deal 25% increased damage and knockback.

Maestro
50% Ultimate Cost Reduction. [Gravitic Flux] Radius is reduced by 35% and refunds 50% of Ultimate Charge if no enemies are affected.

Maglev Multiplier
10% Weapon Power. 5% Ability Power. [Gravitic Flux] levitates enemies 25% longer. Enemies affected take 20% more damage from [Hyperspheres].

Magma Strike
Every second [Fire Strike] leaves a trail of lava for 2s that Burns enemies for 50% of the [Fire Strike] damage.

Magmini
After using Overload, gain 2 Ammo of Molten Core with 66% reduced damage and duration.

Major Flex
[Barrier] knocks back and deals 25 damage, increased by [Energy], to enemies within 5m every 1s.

Man On The Run
During [Sprint], restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.

Mark of the Kitsune
10% Ability Power; When you use an ability or Gadget, your next instance of weapon damage or healing deals 25 bonus damage or healing.

Martian Mender
25 Health; 5% Cooldown Reduction; Restore 3% of your Life every 1s.

Marzia's Mastery
10% Weapon Lifesteal. 15% Ability Lifesteal. [Soaring Slice] heals all allies within line of sight for 150% of the damage dealt over 2s.

Mass Driver
[Accretion] projectiles that pass through [Experimental Barrier] gain 300% Projectile Speed, deal 20% increased damage and restore 100 [Experimental Barrier] health.

Mastermind's Mitigator
Every 200 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.

Maxed Mag
50 Health. 5% Attack Speed. Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.

Med Kit
25 Health. On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus. (15s Cooldown).

Medicinal Missiles
[Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.

MediMaster
[Mediblaster] Critical Multiplier increased from 150% to 200% and can now critically hit allies. Critical hits reduce [Hyper Ring] cooldown by 0.2s.

Meditation Mat
50 Armor. When your Shields are depleted, knock back nearby enemies, dealing 80 damage. Can only trigger every 6s after Shields are fully restored.

Megaphone
+15% [Amp It Up] Duration. While [Amp It Up] is active, [Crossfade] radius is increased by 150%.

Meicicle
25 Health. [Cryo-Freeze] duration is increased by 25%.

MEKA Punch
While using [Boosters], [Quick Melee] has 50% more Attack Speed. MEKA Punch eliminations reset the cooldown of [Boosters].

MEKA-Z Series
25 Health. 8% Health, Armor, Shields.

Mender Bender
After using Shield Bash, heal 33% Barrier Shield Health and trigger Inspire.

Merciless Magnetism
Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m.

Merged Munitions
10% Weapon Power. 50% [Void Accelerator] projectile size.

Metal College Module
15% Weapon Power. While using [Rushing Torrent], gain 35% Attack Speed.

Mid-Air Mobilizer
While airborne, gain: 5% Weapon Power, 10% Attack Speed.

Mighty Gust
[Updraft] launches a wind blast toward your crosshair, knocking back enemies and dealing 40 damage.

Mind Shaper
15% Ability Power. 15% Starting Ultimate Charge. Allies affected by [Transcendence] have their cooldowns refresh 15% faster.

Mitzi's Medicine
10% Ability Power. 10% Cooldown Reduction. Repair Pack healing can overheal allies up to 75 Overhealth while active.

Mixtape
When switching to [Healing Boost], [Crossfade] heals for 75% [Crossfade] healing for every 1s [Speed Boost] was active.

Monarch's Decree
5% Weapon Power. [Commanding Shout] grants you 15% Attack Speed.

Mondatta's Mantra
30% Transcendence Duration. After [Transcendence] ends, gain Overhealth equal to 100% of the healing it did.

Moon Landing
Heal for 7% of Max Life per enemy damaged by Jump Pack's landing.

Multi-Task Mod
10% Weapon Power. [Fusion Cannons] can now be fired while using [Defense Matrix].

Multi-tool
10% Ability Power; 5% Cooldown Reduction

Multiball
[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

Murphy's Motor Module
15% Weapon Power. Eliminations reset Power Slide's cooldown.

My Business, My Rules
When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.

My Turn
[Nano Boost] also applies to yourself for 100% of its duration.

Nano Boop
5% Cooldown Reduction. Environmental Kills grant [Nano Boost] for 5s.

Nano Cola
15% Ability Power

Nano Cola™ Nitrous
50 Health. When you eject from your Mech, gain Nano Boost for 4 seconds.

Nano-mender
25 Shields. 35% [Void Barrier] Health. [Void Barrier] heals allies within 6m by 70 on spawn.

NanoNade
Biotic Grenade grants Nano Boost with 25% effectiveness to all allies for 1.5s.

Nebula Conduit
50 Health; 5% Weapon Power; Prevent 15% of incoming damage and instead take that prevented damage over 3s.

Necrotic Repellant
50 Armor. 5% Cooldown Reduction. On Use: Knockback, hinder and slow all enemies within 6m for 1s. (25s Cooldown).

Needle Storm
Spike Guard now fires at all enemies in front of Hazard.

Neverfrost
25 Health. 5% Weapon Power. Reduce effectiveness of enemy slows by 50%.

Nightcreeper
5% Weapon Power. 5% Move Speed. After using an ability, nearby enemies are Revealed to you for 3s.

Ninja Soles
5% Cooldown Reduction (Deflect, Swift Strike). 15% Move Speed during [Deflect].

No Limits
Maximum [Energy] increased to 125. [Energy] always decays above 100 [Energy] at a 150% faster rate.

No Scope Needed
Landing unscoped shots with [Biotic Rifle] grants 10% Attack Speed for 2s, stacking up to 3 times.

Null Vector
5% Cooldown Reduction. 100% [Ravenous Vortex] Height.

Nullifier Neuroworks
50 Armor. Rocket Flail damage reduces cooldown of Repair Pack by 0.5 seconds.

Oceanic Ointment
35% Empowered Orb splash radius. Empowered Orb's splash can remove burn and give 50% of its splash damage as temporary Overhealth to all allies, up to 100.

Off the Wall
When Jagged Wall is spawned, knock back enemies within 8 meters after 1.5 seconds for 40 damage.

Ogundimu Reduction Field
50 Armor; When you take damage, gain 0.5% Damage Reduction for 1s, stacking up to 20 times.

Oladele-copter Blades
15% Ability Power. 15% Weapon Power. While using [Javelin Spin], gain free flight and 20% Move Speed.

Omni-Boots
25 Health. 5% Weapon Power. 40% Shield Bash Distance.

Omnium Augment
10% Weapon Power. 25% [Pummel] Range.

On Me!
[Biotic Field] moves with you and grants you 20% increased Max Life while active.

Onslaught
25% Max Ammo. Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.

Onslaught Amplifier
25 Health. Gain 5% Ability Power for every [Onslaught] stack.

Onslaught Ordinance
15% Ability Power. [Micro Missiles] quantity and duration +20%.

Optimal Overflow
After you spend 50 [Biotic Energy], launch the last collected [Biotic Orb] with 75% reduced duration.

Optimized Energy
10% Weapon Power (Augmented Fusion Driver). Critical Hits reduce your [Heat] by 5%.

Optimizer
For each Repair Pack active, increase Repair Pack Healing by 10% and heal yourself for 5% of your Max Life every 1 second.

Orb of Perception
15% Weapon Power. Targets affected by [Discord Orb] are Revealed. Gain 15% Ability Power for each enemy discorded.

Orbital Alignment
Enemies inside of [Orbital Ray] lose 35% Move Speed and float upward. Allies inside of it gain 25% Move Speed.

Orbital Barrier
Get a mini [Experimental Barrier] that orbits around you. It has 50% reduced health.

Oscillation Orb
10% Weapon Power. Empowered Orb can be steered more freely.

Our Bikes
25 Health. 15% Ability Power. Allies affected by [Kitsune Rush] are healed for 80 every 1s.

Our Turn
[Nano Boost] also affects other allies in your line of sight, but it has a 25% reduced duration on them.

Out with a Bang
When [Dynamite] explodes, it spawns 3 sticky explosives that deal 50% reduced damage.

Overcharge
Max Railgun Charge increased to 150%. Fully-charged attacks and abilities still only consume up to 100% charge.

Overcharged Ordnance
10% Ability Power. 25% Mini Rocket Explosion Radius.

Overclocked Barrier
25 Health. 20% [Barrier Field] Health. 20% [Barrier Field] Size.

Overdrive Core
25 Shields. 10% Weapon Power. Once per life, if you take damage that would reduce you below 30% Max Life, first gain 300 decaying Overhealth.

Overloaded Strike
After using [Soaring Slice], holding Overhead swing in air can channel level 1 [Sundering Blade] with 50% increased damage.

Overpowered
[Rocket Punch] can be further empowered when blocking 150% more damage with [Power Block], granting 25% more damage and 50% more range.

Overstocked
Gain 1 extra charge of [Micro Missiles].

Oververloader
10% Cooldown Reduction. Overload grants additional Overhealth equal to 30% of Max Armor.

Oxton Overdrive
19 Health. When you use Recall, restore 2 charges of Blink.

Packstacker
Repair Pack duration is increased by 25%. Ability damage extends the duration of all active Repair Packs by 1s.

Paindrops
After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each orb deals 40% damage.

Particle Accelerator
Gain 15% Attack Speed for [Particle Cannon]’s secondary fire. After using an ability, quadruple this bonus for 5s.

Party Protector
When you use [Self-Destruct], allies within radius gain 250 Overhealth for 8s.

Peak Performance
20% [Updraft] Height. While firing [Revdraw Crossbow] your fall speed is decreased by 80%.

Perfected Formula
25 Shields. 25% [Nano Boost] Duration.

Peripheral Pulse
During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing 50% reduced damage.

Permafrost
Increase your max health by 50% of your ability power. Increases Mei's size by 15% when above 30% ability power.

Phantasm
When you use [Fade], spawn a stationary copy of the last [Biotic Orb] with 50% reduced duration.

Phantasmic Flux
10% Weapon Power; 10% Ability Power; 15% Weapon Lifesteal; 15% Ability Lifesteal; While at full Life, Lifesteal grants up to 50 Overhealth.

Philharmonic Fortitude
[Experimental Barrier] has 25% increased Max Health. Barrier health regenerates constantly but 50% slower while deployed.

Phoenix Protocol
25 Health. [Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.

Phreak Foil
15% Ability Power. 10% Ability Lifesteal. 25% Extra Spike Guard Resource. [Jagged Wall] hits charge [Spike Guard] with 15% bonus energy.

Piercing Beam
Above 80 [Energy], [Particle Cannon]’s Primary Fire pierces enemies.

PinB.O.B.
After [B.O.B.] charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.

Pinpoint Prescription
[Biotic Rifle] can now critically hit both allies and enemies.

Plan Z
10% Weapon Power. Gain 3% Attack Speed every 100 missing Life, up to 30%.

Plasma Converter
10% Weapon Lifesteal

Plot Armor
25 Armor. While [Defense Matrix] is active, gain 65% damage reduction against beams.

Pocket Bomb
When you use Recall, throw a Pulse Bomb that deals 60% less damage.

Pocket Mist
25 Health. While below 50% Life, gain 20% Move Speed.

Pocket Projector
Activating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 5% health.

Portable Zipline
5% Weapon Power - Eliminations reset both charges of [Quick Dash] Cooldown.

Positive Reinforcement
When a Turret is placed, it gains 200 Overhealth for 5s. Hitting a Turret with Forge Hammer grants you 10 Overhealth for 5s, up to 50.

Potent Projectiles
10% Weapon Power (Biotic Rifle). Unscoped [Biotic Rifle] projectiles are 100% larger.

Power Bank
25 Health and 5% Ability Power. You can charge [Rocket Punch] indefinitely. After 2.5 seconds of charging [Rocket Punch], become Unstoppable for the duration of that [Rocket Punch].

Power Matrix
50 Armor. [Power Block] absorbs projectiles for the first 1s, gaining Overhealth equal to 1% of your Max Life for each projectile absorbed.

Power Playbook
10% Ability Power

Pre-Workout
Gain Weapon Lifesteal and Ability Lifesteal equal to 15% of [Energy].

Precarious Potency
Allies healed by your [Biotic Grasp]'s primary fire are healed for an additional 25% of [Biotic Grasp]'s healing over 5s.

Precision Targeting
20% Weapon Power. Rocket Launcher direct hits restore 1 ammo.

Premium Peanut Butter
50 Health. Using Jump Pack cleanses all negative effects.

Primal Punch
Melee or Jump Eliminations reset Jump Pack cooldown. For every 25 Armor you have, gain 3% Melee damage.

Primal Slam
While using [Jump Pack], press jump to quickly slam toward your current facing direction. During Primal Rage slam speed is increased by 50%.

Protective Beam
[Caduceus Staff] targets above 80% Life gain 10% Damage Reduction. [Caduceus Staff] stays tethered 1s longer to allies not in line of sight.

Protein Shake
25 Health. 15% Melee Damage. While [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemies.

Puddle Stomp
While [Rushing Torrent] is active, landing from a jump heals all allies within 6m for 65 for every 1s spent falling.

Pulsar Plus
[Pulsar Torpedoes] gains 1 additional charge.

Pulse Converter
5% Attack Speed. 5% Cooldown Reduction. When you use [Helix Rocket], restore 20% of your ammo.

Pulse Detector
10% Weapon Power. 10% Max Ammo. The last enemy hit by Pulse Pistols is revealed for 1 second.

Pulse Spike
10% Attack Speed. 35% [Pulsar Torpedoes] Projectile Speed. 35% [Pulsar Torpedoes] Ally Lock On Speed.

PulStar Destroyers
[Pulsar Torpedoes] explode on hit, dealing 35 damage.

Quantum Clip
If you use Blink while reloading, gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.

Quick Draw
After using [Combat Roll], [Peacekeeper]’s next primary fire can auto-aim within 15m under 2s cooldown.

Quick Scope
10% Weapon Power. 200% Faster Scope Speed. Deal 20% more damage to airborne enemies.

Quickcharger
15% Ability Power. [Power Block] adds 10% progress for empowering [Rocket Punch] and no longer resets progress for empowering [Rocket Punch].

Quickload Chamber
20% Reload Speed (Peacekeeper). Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.

R-7000 Powercell
5% Weapon Power. 50% [Void Accelerator] Projectile Speed. While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.

Radio Edit
After using [Amp It Up], trigger a [Sound Barrier] with 80% reduced Overhealth.

Rainin' Lead
After launching yourself, drop 1 [Total Mayhem] bomb with 25% reduced damage every 0.25s while airborne.

Ramparts
[Void Barrier] gains an additional charge.

Rapid Response Radius
10% Ability Power (Biotic Field, Helix Rockets). 40% [Biotic Field] Radius. [Biotic Field] heals allies below 50% Life 10% more.

Rat Pack
10% Ability Power. 100% [Steel Trap] Health. [Steel Trap] refunds 33% cooldown when destroyed.

Ravaging Vortex
When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.

Rebellious Spirit
25 Health. When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.

Reckoner's Roar
Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.

Reclaimer's Rig
25 Health. 5% Ability Power. When a Turret is destroyed, reduce Deploy Turret's cooldown by 1s and gain 25 Overhealth for 3s.

Recursion Battery
Mini-Rockets gain 25% Ability Lifesteal.

Recursion Relay
+25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 15% increased damage.

Red Promise Regulator
50 Shields. 15% Ability Power. When you use [Orbital Ray], reset your cooldowns.

Redux
[Revdraw Crossbow] hits against targets stuck by a [Take Aim] bolt or [Bola Shot] reduce the cooldown of your abilities by 5% and refunds 1 ammo.

Reflex Coating
10 Health. When you are stunned, slept, hindered, or anti-healed, gain 50 Overhealth for 2s.

Refraction Armor
25 Armor. While you have armor, gain 15% damage reduction against beams.

Refraction Tiles
25 Armor. While [Javelin Spin] is active, gain 75% damage reduction from beams.

Refresher
25 Health. Reduce all Ability cooldowns by 8s. (60s Cooldown).

Refreshing Radiation
10% Cooldown Reduction. 50% [Concussion Mine] Health. For each target detonated by [Concussion Mine], gain Overhealth equal to 6% of Max Life for 5s.

Reinforced Titanium
50 Shields. 10% Ability Damage Reduction. While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before you Shields begin regenerating by 33%.

Reload Therapy
When you reload a shot, heal 5% of your Life.

Renaissance
After successfully using [Resurrect], activate [Valkyrie] for 5s.

Repulsion Greaves
25 Armor. 5% Movement Speed. After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown)

Reservoir Refresher
25 Shields and 10% Ability Power. For each target hit by [Guardian Wave], gain 10% healing resource.

Restortify
While [Fortify] is active, heal for 5% of your max Life every 1s.

Resurrection Rangefinder
10% Cooldown Reduction. 75% [Resurrection] Range.

Retaliation
Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 150 to enemies within 6m.

Reverb
After using Soundwave, within 3s you can use it again with 70% reduced effectiveness.

Reverberation Rounds
After using a fully-charged Charged Shot, gain 25% increased Charged Shot projectile size for 5s (stacking up to 3 times).

Revolving Ruin
Close-range (7m) [Hellfire Shotgun] hits grant 4% Attack Speed for 1s, stacking up to 10 times.

Ricochet Razor
10% Ability Power. 10% Ability Lifesteal. [Projected Edge] bounce off surfaces 1 time.

Ride With Me
While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life.

Riff Repeater
15% Weapon Power. [Sonic Amplifier] projectiles ricochet off walls 3 times.

Righteous Cleave
After using [Shield Bash] or [Whip Shot], your next damaging [Rocket Flail] swing heals allies within 10 meters for 125% of damage dealt.

Rip Roll
20% Ultimate Cost Reduction. During your ultimate, enter your [Rip Tire]. Launch out when it is destroyed or triggered.

Riposte
After blocking ranged damage, remove [Warding Stance] move speed penalty. Vendetta's next swing becomes an overhead swing.

Rising Rampage
[Onslaught]'s maximum stack increases by 1 after earning 2 Eliminations, up to 3.

Rising Uppercut
Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 10 extra damage (10s cooldown).

Rivet Refresher
5% Weapon Power. 30% Reload Speed. Overload reloads an additional 25% of Max Ammo.

Riveting
Every 5th Rivet Gun shot shoots both your Primary Fire and Secondary Fire. The bonus shot deals 25% reduced damage.

Rocket-Powered Javelin
25 Health. 5% Weapon Power. Quick Melee hits during Power Slide knock enemies back and deal 30% increased damage.

Royal Bullets
[Scattergun] critical hit applies [Wound] for 25 damage over 2s.

Rüstung von Wilhelm
50 Health. 10% Health, Armor, Shields; While below 30% Life, gain 10% Damage Reduction.

Ryōta's Reloader
35% Reload Speed. After using an ability, restore 100% of your ammo.

S. PaceArmor
25 Armor. When exiting [Primal Rage], gain 150 Overhealth.

Sacred Shuriken
+50% [Shuriken] Primary Fire Projectile Speed. [Shuriken]’s primary fire throws 2 additional [Shuriken] that don’t consume any ammo.

Salvaged Slugs
25 Health. 10% Attack Speed; 50% Increased Damage to Barriers and Deployables. Dealing Weapon Damage to Barriers or Deployables has a 50% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 15% of damage dealt.

Satya's Solution
10% Ability Power. 10% Movement Speed. While [Transcendence] is active, its radius increases by 1m every 1s.

Scaled Steel
10% Attack Speed. +25% [Palatine Fang] Swing Range.

Scav Scraps
50 Health. 5% Cooldown Reduction. [Carnage] and [Jagged Blade] hits grant Overhealth equal to 40% of the damage dealt.

Scavenged Steel
50 Armor. 5% Cooldown Reduction. Ability damage grants 2% Ultimate Charge.

Scientific Deathod
While using [Fade], passing through enemies grants 8% Ultimate Charge and Overhealth equal to 15% of your max Life.

Scorched Earth
When you [Overheat], apply Burning to enemies within 6m, dealing damage equal to 25% of your max Life over 4s.

Second Phase
When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 75%.

Seekerpoint
When [Take Aim] bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.

Seeking Salvation
[Orb of Destruction]'s secondary fire projectiles home when aimed at a target below 50% Life.

Seismic Rally
Every 1 second while leaping with [Seismic Slam], grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.

Seismic Shot
[Take Aim] explosion radius is increased by 50%. Double this if the bolt is stuck to a target.

Self-Care
When you use [Healing Ofuda], each Ofuda thrown heals you for 3% of max life.

Serenity
[Sympathetic Recovery] heals for 10% more and heals you even while you are healing a full health ally.

Shady Spectacles
10% Ability Lifesteal

Shah-Mat Strategem
10% Weapon Power. 10% Attack Speed. After spending Railgun Charge, gain Railgun Projectile Speed equal to 50% the Railgun Charge spent for 3s.

Shambali Shielding
25 Shields. Receive 5% more Healing while in [Block]. [Block]'s movement speed penalty is removed.

Shared Siphon
[The Reaping] also heals the nearest ally within 10m for 30% of Reaper’s damage dealt.

Sharpsurge
10% Weapon Power. Dealing critical damage grants 1% Attack Speed for 3 seconds, stacking up to 25 times.

Shield Divergence
When you [Overheat], deploy a Barrier with 600 Health in front.

Shield Stampede
+50% [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].

Shieldbuster
5% Weapon Power; After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s

Shore Up
Using active [Restorative Stream] on an ally heals Wuyang for 100% of the healing done.

Shred and Lead
33% Max Ammo. 10% Weapon Lifesteal. When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.

Shrouded Shrapnel
Using [Wraith Form] increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.

Signature Shift
After using an ability or Gadget, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size.

Silent As The Grave
Your footsteps and [Shadow Step] are quieter.

Silver Lighter
10% Ability Power. Damage dealt to Burning targets grants 20% more Ultimate Charge.

Silver Spurs
5% Cooldown Reduction. 25 Health. After using [Coach Gun], reload 25% of max ammo and gain 20% Move Speed for 5s.

Simian Supplements
50% Barrier Projection duration. Barrier Projector's max health is increased by 300.

Singijeon's Pulse Plating
50 Health. 10% of [Defense Matrix] mitigation converted to Ultimate Charge.

Singularity
[Accretion] splash damage is increased by 75% and enemies are pulled towards its explosion. [Accretion]'s cooldown is reduced by 25% on direct hit.

Siphon Gloves
25 Health. Quick melee damage heals for 25 Health.

Siphonic Spear
25 Health. When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

Skewer Bloom
10% Ability Power. 50% Spike Guard Range.

Skjutsnabbt System
10% Weapon Power. 10% Weapon Lifesteal. 20% Overload Duration. When Overload expires, gain 20% Attack Speed for 3s.

Sköldkastning
After using Shield Bash, your next Rocket Flail swing projects a Shield Boomerang that deals 40% Shield Bash damage.

Skycut
After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage.

Skyline Nanites
10% Ability Lifesteal. Ability damage to airborne enemies deal 20% bonus damage over 2s.

Slam Wham
Increase [Seismic Slam]'s damage by 2% and range by 6% for every 1m traveled downward.

Slapnel
[Quick Melee] hits explode for up to 100% [Quick Melee] damage, knocking you and targets back (6s Cooldown).

Slasher
Violent Leap's Slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 10m. Violent Leap damage gives 25% more Ultimate Charge.

Sleep Regimen
25 Health. When you apply Sleep to an enemy, gain 10 health, up to 50.

Slicing Spree
5% Move Speed. While within 12m of an enemy with a [Wound], gain 5% Move Speed and 10% Attack Speed.

Slicy Coolant
50 Armor. 5% Cooldown Reduction. 1s [Deflect] Duration. Deflect now deflects attacks from both sides.

Slipstream Salve
19 Health. Recall always restores at least 70% of your life.

Slipstream Scarf
25 Health. 5% Weapon Power. 25% [Quick Dash] Distance.

Slow Burn
While scoped, Critical Damage burns enemies for 20% additional damage over 3s.

Slowball
[Endothermic Blaster]'s secondary fire now shoots a snowball that applies 15% slow on hit or 30% on critical hit for 1s.

Smart Orbs
5% Ability Power (Biotic Orb, Coalescence). [Biotic Orb] moves 50% slower while it is healing or dealing damage.

Smart-Armor
25 Armor. While below 50% Life, take 25% reduced damage from Shotguns, such as Reaper, Junker Queen, and D.Va's Primary Fire.

Smashing!
When you deal damage with [Rocket Hammer], gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.

Snakebite
+25 Health and +15% Ability Power. Using Deadeye slows all visible enemies by 20% for 2.5 seconds.

Snowball Flight
Jumping while mid-air creates a large [Ice Wall] pillar under you (12s Cooldown).

Snowboot
15% Attack Speed (Endothermic Blaster). Frozen ground increases Mei’s Movement Speed by 35%.

So Cooked
[Bola Shot]'s damaging zone deals 20% more damage and lingers for 3s. [Bola Shot] eliminations count toward [Bounty Hunting].

Soaring Stone
[Carnage] becomes a leaping strike if you jump during the cast time.

Solar Regenergy
25 Health. After using an ability, restore Armor equal to 3% of your max Life.

Solar Shielding
15% Ability Power (Pulsar Torpedoes, Orbital Ray). Allies affected by [Hyper Ring] restore 25 Shields every 1s.

Solo Spec
25 Health. When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.

Sonic Boom
[Sonic Amplifier] and [Quick Melee] Damage heals all allies affected by [Crossfade] equal to 30% of damage dealt.

Sonic Recharger
25 Health. 10% Ability Power. Passive Life Regeneration can overheal up to 75.

Soot Shaker
After detonating [Concussion Mine], gain 15% increased Attack Speed for 1.5s and restore 20% Max Ammo.

Soul Control
[Transcendence] can be canceled early, saving up to 65% of your Ultimate Charge.

Sparrowhawk Feather
25 Health. Gain an additional jump. [Swift Strike] resets additional jumps.

Spectral Slugs
5% Attack Speed (Hellfire Shotguns). 25% Max Ammo (Hellfire Shotguns). Using [Shadow Step] restores 100% of your ammo.

Speed Kills
Dealing Weapon Damage grants 5% Move Speed and 3% Attack Speed for 3 seconds, stacking up to 6 times. Direct hits grant double stacks.

Speed Skates
25 Health. After [Wallriding], gain 30% Move Speed for 2s.

Speed Tunnel
Activating [Glide Boost] as you pass through [Hyper Ring] reduces [Glide Boost]'s cooldown by 50%.

Speedish Feetfalls
25 Armor. 5% Attack Speed. Gain 15% Move Speed while holding Forge Hammer.

Spiked Gloves
25 Health. 5% Weapon Power. Deal 10% increased damage and 25% [Quick Melee] damage to enemies that are airborne.

Spiked Grip
30% Max Ammo (Shuriken). 10% Attack Speed. While climbing, restore 35% of your ammo every 1s.

Spine Protector
10% Weapon Power. 5% Weapon Lifesteal. Heal 2% of Max Life for each ammo reloaded using Spike Guard.

Spirit of Sojiro
When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s.

Spirit Veil
Using [Kitsune Rush], cleanses Kiriko of negative effects, makes her invulnerable for 4s.

Spirited To Slay
Eliminations reduce the cooldown of [Wraith Form] by 50% and [Shadow Step] by 100%.

Spirits' Guidance
15% Weapon Power (Healing Ofuda, Kunai). 100% [Healing Ofuda] Projectile Speed.

Splish Splash
While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack dealing 60 damage per every second dropped (15s cooldown).

Springier Spring
25 Health. 5% Attack Speed. 25% [Frag Launcher] Bounce Distance.

Spynstem Update
[Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.

Squire's Satchel
25 Armor. While using Shield Barrier gain 25% Damage Reduction.

Stacked Sticks
[Dynamite] has 40% increased Blast Radius and burns 25% faster.

Stat Boost
During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster.

Stellar Focus
While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing. [Orbital Ray] now follows you and its duration is increased by 50%.

Stinger
[Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack)

Stockpile
10 Health. 5% Attack Speed; 25% Max Ammo

Storm Surge
[Guardian Wave] creates a second wave that splashes to targets within 6m around Wuyang.

Strangle Step
15% [Shadow Step] Cast Speed. After using [Shadow Step], double your Lifesteal for 3s.
Stratosphere Beacon
25 Health. Damage to Airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown).

Streamline
While [Rushing Torrent] is activated, place passive [Restorative Stream] on all allies within line of sight.

Streamlined Poncho
10% Cooldown Reduction (Combat Roll, Flashbang). [Combat Roll] reduces [Flashbang] cooldown by 2s.

Sturdy Snowfort
15% Ability Power (Blizzard, Cryo-Freeze, Ice Wall). Ability Power is increased by 5% per each spawned Ice Pillars.

Subatomic Splitter
10% Weapon Power (Biotic Grasp). 15% [Biotic Grasp] Secondary Fire Range.

Sunburst Serum
75 Shields. [Orbital Ray] gains 25% increased healing.

Sundering Vial
25 Health. 5% Weapon Power. 5% Ability Power. Damage reduces the enemy's existing Overhealth by 30% and applies 30% Overhealth Reduction for 3s. (5s Cooldown)

Super Serum
25 Health. 10% Attack Speed. 10% Weapon Lifesteal. On Use: Increase total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all Ammo. (30s Cooldown).

Super Visor
After using [Helix Rocket], activate the [Tactical Visor] for 0.5s.

Supercharger
When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.

Superconductor
25 Health. 15% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier). After [Particle Barrier] is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during [Particle Barrier] for 3s.

Superflexor
25 Health; 10 Weapon Power; When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.

Supply Surge
Using [Flash Heal] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)

Supported Shooting
When [Healing Ofuda] heals allies, grant them 20% increased Attack Speed for 3s.

Surge Protector
Allies within Barrier Projector gain 25 temporary Overhealth every 1 second up to 100.

Susannah's Support
50 Health. 65% Jagged Wall Health. Jagged Wall heals Hazard for 10% of damage mitigated.

Swedish Sauna
Molten Core heals allied heroes within it for 50% of Molten Core Damage every 1s.

Swift-Loader
Using [Swift Strike] restores 20% ammo and gives 20% Attack Speed for 2.5s.

Swirling Ward
15% Ability Power. 10% Cooldown Reduction. All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.

Symphonic Syzygy
When [Kinetic Grasp] ends, for every 50 damage absorbed gain 10% Attack Speed for 4s, stacking up to 4 times.

Synced Shielding
25 Shields. While behind [Experimental Barrier], gain 10% Weapon Power and Attack Speed. While in front of [Experimental Barrier], gain 10% Move Speed and Weapon Lifesteal.

T.Racer
Blink teleports you 3 meters farther and grants you 10% Move Speed for 1 second.

Tactical Rifle
10% Weapon Power. While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits and has less reduced movement speed.

Talisman of Life
15% Ability Power (Protection Suzu). [Protection Suzu] grants 80 Overhealth for 5s.

Talisman of Velocity
15% Ability Power (Protection Suzu). [Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.

Talon Modification Module
15% Weapon Power

Talon Trinket
10 Health. 5% Cooldown Reduction. For each enemy hit by [Sundering Blade], reduce [Whirlwind Dash]'s Cooldown by 1s.
Target Tracker
15% [Biotic Grenade] Duration. For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.

Teacher's Totem
50 Shields. Allies affected by [Harmony Orb] take 10% reduced Ability Damage.

Teamwork Toolkit
10% Weapon Power (Healing Ofuda, Kunai). When you heal an ally, grant them 10% Move Speed for 3s.

Technoleech
25 Health. 5% Attack Speed; 10% Weapon Lifesteal

Temportal
Recall leaves behind a temporal field portal. An ally can interact with it to travel back in time 3 seconds.

Tesla Field
Enemies within Barrier Projector take 40 Electric damage every 1 second.

Tethered Tourniquet
After swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 10s.

The Bestest Defense
[Quick Melee] hits and [Hand Cannon] critical hits trigger [The Best Defense] at 35% effectiveness.

The Closer
20% Weapon Power; 10% Critical Damage; Critical Hits reveal the target for 3s

The Harness
+25% Ability Power, 15% Ability Lifesteal, +50% [Accretion] Explosion Radius.

The Whambulance
When your [Guardian Angel] ends, heal your target for 4 Life for every 1m you traveled.

Thermal Traps
25 Health. When [Steel Trap] triggers, reveal the target and gain 25% Move Speed and 10% Attack Speed for 3s.

Thick Skin
+25% Starting Ultimate Charge. When activating Primal Rage, Winston gains additional Armor equal to 100% of Max Armor.

Thick Skull
50 Armor. While casting [Rampage] or [Carnage], gain 75% Damage Reduction.

Think Flasht
When you start a [Combat Roll], leave a [Flashbang] behind. [Flashbang]'s hinder duration is increased by 50%.

Thread The Needle
[Take Aim] bolts pierce enemies. Additional explosions deal 66% reduced damage.

Threads of Fate
[Caduceus Staff] chains to your previous target for 3s, at 30% effectiveness.

Three-Tap Tommygun
10% Ability Power; 10% Attack Speed; After using an ability or Gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (0.25s Cooldown).

Thrill of Battle
[Adrenaline Rush] also heals allies within 12m for 100% of the amount it heals you.

Tidal Save
[Guardian Wave] heals allies with passive [Restorative Stream] for an extra 100% over 4s.

Tidefill Basin
25 Shields and 15% Max Ammo. While [Rushing Torrent] is active, gain 3 ammo and 5% healing resource every 1s.

Tidekeeper
Every 1s during active [Restorative Stream] reduces [Guardian Wave] cooldown by 1.5s.

Time Out
75 Health. [Biotic Grenade] knocks back enemies, and Ana gains 20% Move Speed while affected by it.

Timelapse
Hitting 2 consecutive shots on the same target without missing deals 1 extra damage over 2 seconds.

Tinker Tracksuit
5% Cooldown Reduction. 10% Ability Lifesteal. [Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.

To Me, My Friends!
While [Barrier Field] is active, allies within 5m are healed equal to 5% of your max Life every 1s.

Tokki Slam
During [Boosters], use crouch to slam the ground, dealing damage equal to 25% of your max Armor plus Shield and knocking up enemies hit.

Torpedo Glide
During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.

Torrential Transistor
50 Shields. [Tidal Blast] gives allies within 12m of the target 50 temporary Overhealth every 1s. While Wuyang has shield, gain 15% increased ultimate charge.

Touch-Up's Touch Up
5% Ability Power. 5% Cooldown Reduction. After using Violent Leap, Spike Guard spikes deal 20% more damage for 3 seconds.

Tourniquet
25 Health. After using [Updraft], reset [Quick Dash] and gain 50 Overhealth for 5s.

Toxin Tips
50 Health. [Take Aim] bolt sticks and explosions slow enemies by 30%, but takes 1s longer to explode.

Track and Field
During [Sprint], [Biotic Field] cooldown refreshes 150% faster.
Tracker Tag
30% Max Ammo. When [Take Aim] bolt sticks an enemy, increase your Attack Speed by 20% for 3s.

Transference Delta
15% Ultimate Cost Reduction. Convert 100 Health into Armor. When you spend your Ultimate Charge, restore your Armor fully.

Transference Protocol
25 Shields. When you charge an orb with [Orb of Destruction]’s secondary fire, restore for 3% of your Life.

Trap II, Esquire
After [Concussion Mine] has landed, detonating it will spawn a mini [Steel Trap] that slows instead of immobilizing. You can spawn up to 5 mini [Steel Traps]

Traversal Kinetics
10% Weapon Power. 10% Ability Power. [Swift Strike] cooldown is reduced by 50% if it deals no damage.

Triage Unit
When using [Guardian Angel] on allies below 50% Life, [Caduceus Staff] heals them 25% more for 3s.

Trinisphere
Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.

Triple Threat
After using [Swift Step], for 4s, your secondary fire throws 2 additional [Kunai] in a spread that deals 50% less damage.

Triple Volley
After using an ability, your next Primary Fire fires 3 rockets that each deal 40% damage.

Tuned Turbines
25 Health. Hover Jets consume 20% less fuel.

Turriplets
You can have 3 Turrets active. They start at Level 1, have 50% Health and 66% Attack Speed, and can be upgraded temporarily by hitting it with Forge Hammer up to 15s.

Twice As Ice
When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall].

Twin Fang
After using Violent Leap your next shot of Bonespur fires a free second shot for 75% damage.

Twist The Knife
[Scattergun] critical hits extend the duration of all [Wounds] on the target by 2s.

Two-Zu
[Protection Suzu] gains an additional charge.

Ultimatum Axis
15% Starting Ultimate Charge. 50% [Annihilation] Range. Activating [Annihilation] pulls in enemies within 6m.

Ultrawide Matrix
Increase the size of [Defense Matrix] by 50% and its duration by 25%.

Unconventional Tactics
Power Slide spawns a mini Disruptor Shot when activated and when you jump.

Undertow
For each Primary Fire hit, gain 5% healing resource and reduce [Rushing Torrent] cooldown by 1.0s.

Underworld Quickloader
10% Weapon Power. 10% Attack Speed. Pulse Pistols hits grant 1% Reload Speed stacking up to 30 times. Resets on reload.

Undying Loyalty
50 Health. 30% Commanding Shout Overhealth. Shout heals allies 5% of Junker Queen’s life every second.

Unscoped Resources
15% Weapon Power. 4 Max Ammo. Unscoped [Biotic Rifle] shots have a 50% chance to not consume ammo.

Unstable Prototype
10% Cooldown Reduction. Barrier Projector bursts when it is removed, dealing 25 electric damage to nearby enemies.

Up and Over
Using [Soaring Slice] gives 35% of missing life as Overhealth for 10s.

Valkyrian Core
25 Armor. After Barrier Shield is destroyed, it begins regenerating 50% sonner.

Vampiric Touch
Hits with [Quick Melee] mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies.

Vanadium Injection
50 Shields; While at 100% Ultimate Charge, gain: 50 Health, 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.

Vanguard
[Charge] grants nearby allies Overhealth equal to 10% of your max Life and 20% Move Speed for 3s.

Vantage Shot
5% Weapon Power. While airborne, [Mediblaster] deals 15% more damage.

Velocity Vector
10% Attack Speed, 15% [Hyperspheres] Range.

Venomous
[Biotic Grenade] deals an additional 60 damage over 2s to enemies affected.

Vesuvius Protocol
10% Ability Power. Using [Self-Destruct] drops lava nearby that deals 80 damage every 1s.

Vicious Vow
50 Health. While channeling [Sundering Blade], gain 25 (AP) Overhealth every second, up to 50 (AP).

Vishkar Condensor
25 Shields; Convert 150 Health into Shields.

Vital-E-Tee
10 Armor; Convert 100 Health into Armor.

Vitality Amplifier
25 Shields. While above 50% Life, gain 10% Ability Power. Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.

Vivace
Every 1s Wallriding, you gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times.

Void Blight
[Void Accelerator] infects enemies with nanites which explode for 30(WP) damage after dealing 100 damage.

Void Surge
[Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.

Voidhoppers
[Fade] also phases other allies within 8m for 0.3s and grants them Overhealth equal to 20% of your max Life.

Volatile Gravel
10% Ability Power. When you deal damage with [Accretion], gain 5% Ability Power, stacking up to 4 times.

Volatile Volt
Tesla Cannon's secondary fire can critically hit for 200% damage.

Volley à Deux
Every third [Revdraw Crossbow] shot fires an additional 2 bolts in a spread that deal 60% reduced damage.

Volskaya Ordnance
10% Attack Speed; Deal 5% increased Weapon damage for every 100 Max Life they have more than you, up to 25%

Volskaya Vortex
After a [Barrier] is cast, [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals 80 damage over 2s.

Voracious Maelstrom
5% Cooldown Reduction. For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 0.5s.

Vroom Boom Boom
During [Charge], colliding with a wall triggers an explosion that deals 30% of [Charge]’s pin damage.

Wallvibing
While [Wallriding] or airborne, gain temporary Overhealth equal to 4% of your life every 1s, up to 30%.

Wanted Poster
25 Health. [Deadeye] eliminations reward extra 500 Stadium Cash each. [Deadeye] damage charges 50% faster on airborne enemies.

Warrior's Shout
25 Health. 10% Ability Power. Using [Whirlwind Dash] gives 10% of max life as Overhealth to all allies within 9m.

Water College Hat
25 Shields. 25% passive [Restorative Stream] duration. Passive [Restorative Stream] also gives 5 Overhealth per second, up to 15 ability power.

Waterfall Wetsuit
25 Shields and 10% Cooldown Reduction. For each target hit by [Guardian Wave], Wuyang gains 20 Overhealth, up to 80 ability power.

Wave Lance
Non-empowered Primary Fire shoots straight and gains 150% increased projectile speed.

Weapon Grease
5% Attack Speed

Weapon Jammer
25 Armor. 10% Weapon Power; Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s

What in Tarnation!?
For 2.5s after [Coach Gun] knocks you airborne, aiming with [The Viper] grants 20% increased attack speed and slower fall speed.

Whirlwhip
After using [Shield Bash] or [Whip Shot], your next [Rocket Flail] deals 25% bonus damage and hits all enemies around you within 5 meters.

Wilhelmwagen
50 Armor. While [Barrier Field] is deployed, you gain 30% Move Speed.

Windwalker Boots
25 Health. 5% Ability Power. Take Aim Bolt Explosion damage reduces Updraft Cooldown by 1s.

Wing Clipper
10% Ability Power. [Meteor Strike] pulls airborne enemies to the ground.

Winning Attitude
25 Health; When you die, gain 15% Ultimate Charge.

Winton
10 Health. Winning a round awards Winston 2000 bonus cash.

Woof Woof!
Each hit from Violent Leap charges Spike Guard with 10% bonus energy. Gain 15% Extra Spike Guard Resource.

Wraith Renewal
While in [Wraith Form], restore 7% Life every 1s. Double this while below 50% Life.

Wreath Of Ruin
20% Ability Power (Death Blossom). 25% [Death Blossom] Radius. 20% Move Speed during [Death Blossom].

Wretched Wings
25 Health. While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.

Wrist Wraps
10 Health. 5% Ability Power; 10% Attack Speed

Wuxing Waveriders
10% Weapon Power and 10 Ability Power. While [Rushing Torrent] is active, float upward. Jump to cancel or press crouch to get lower.

Wyrm's Maw
Targets hit by [Shuriken], take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times.

Ye Family Visor
15% Ability Power. 50% [Guardian Wave] increased healing effect duration. Enemies hit by [Guardian Wave] are revealed for 5s.

Zenyatta's Aura
25 Health. Gain 100 Overhealth after coming out of [Nemesis Form].

Zero Gravity
When you use an ability, gain the ability to fly for 1.5s. While flying, gain 10% Damage reduction and increased Movement Speed.

Zero-G Suit
5% Move Speed. After activating Jump Pack. Increase Move Speed by 50% for 2 seconds when you next jump.

Zip Grease
25 Health. After detonating [Concussion Mine], your next 2 [Frag Launcher] shots gain 200% Projectile Speed and deal 10% increased damage to airborne enemies.

Zoom Zoom Zoom
During [Power Slide], gain 35% Attack Speed and 100% Weapon Lifesteal.

Zoomfist
50 Armor. Whenever you gain Overhealth from yourself, heal for 15% of Overhealth gained over 1s and gain 15% Move Speed for 3s.