Zenyatta

QP: The Only Zen Build Worth Playing (T500 Zen OTP)

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Last updated 5 days ago
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Strong Against

Moira
Reinhardt
Soldier: 76

Weak Against

Pharah
Build Notes

Hey all, I strongly believe this is the best build for [Zenyatta] because it provides the highest effective damage increase, the highest stadium cash, the highest healing, and very strong 1v1 potential. This is due to the synergy between [Inner Peace] and [Enlightenment] along with the strongest combination of items for increased DPS. Please note that the healing only works on yourself from this interaction, while the target is affected by [Orb of Discord].

Last season and this season, I have hit All-Star on all roles, and I am consistently a GM [Zenyatta] OTP. I see a lot of players building [Zenyatta] very wrong, and I hope this guide changes that so that all my fellow monks can hit a new PB this season.

Build Code: HPAQ9


Build Update Section

-----------------Mid Season 3-----------------

  • Removed [Divine Intervention] as it is not as good on DPS/Supp after its rework.

  • Removed [Crusader Hydraulics] due to its interaction change with shield no longer providing damage reduction while damaging your shield while having armour.

  • Added [Phantasmic Flux] as a defensive option throughout the build as a replacement to [Divine Intervention].

  • Added [Reinforced Titanium] more prominently in the build to compensate for [Crusader Hydraulics] removal and still providing a solid amount of damage reduction and healing.

  • Changed [Soul Control] to the preferred round 7 pick due to its buff. After testing I found flexibility and mobility worth its slot in the build.

  • Changed round 1 build from armour to AP due to the harmony orb buffs giving yourself and ally more healing means more cash. Its greedy but I think its correct.

  • Changed weakness from [Genji] to [Pharah]. [Genji] is much weaker with his [Deflect] nerf and I don't feel like he is a problem anymore. [Pharah] is annoying to deal with as we area projectile hero. This is solved by an early purchase of [Haste Subroutine] for the projectile speed but it can be rough round 1. Consider purchasing on round 2 if she is giving your team grief.

  • Updated build code.

-----------------Mid Season 2-----------------

  • Added [Divine Intervention] as an optional item from round 4 onwards. This item is consistently very good against any hit that will proc it which tend to be the more dangerous kind of incoming damage. Highly recommend.

  • Added optional inclusion of [Soul Control] for round 7 This power got buffed and is now worth consideration. Round 7 decide whether you need more damage or more survivability.

  • Updated matchups due to [Kiriko]'s [Clone Conjuration] build nerf which used to cause real problems but now is relatively tame.

Rounds

R1
3000

Player Loadout

Powers

Empty
Empty
Empty

Items

W
W
A
Empty
Empty
Empty

Stats Impact

Life
Total Health
255 HP

Core

Armor
0
Shield
175

Stats

Weapon PowerWeapon Power
5
Ability PowerAbility Power
10
Attack SpeedAttack Speed
5

Round Notes

Round Notes

Round 1 Power: [Inner Peace] is potentially not the strongest power for this round but it will allow us to get more cash and set us up for the combo of pairing it with [Enlightenment] on round 3 for a ridiculous combo that provides Zenyatta with unmatched 1v1 potential and cash generation.

We take ability power this round after the [Orb of Harmony] buffs because it helps with cash generation. If you get a free 1k slot after weapon power in other rounds it is worth a buy.

The interaction between [Inner Peace] and [Enlightenment] is bugged currently and only provides the self healing while the target you are shooting is discorded but it is still a very important part of this build. The healing to a team mate applies without the discord. I have submitted bug reports with videos since stadium season 1 but no change yet.

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